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-rw-r--r--Assets/Art/Animator/Humanoid.controller2
-rw-r--r--Assets/Prefabs/Player.prefab97
-rw-r--r--Assets/Scenes/SampleScene.unity321
-rw-r--r--Assets/Scripts/AnimatorHandler.cs6
-rw-r--r--Assets/Scripts/InputHandler.cs2
5 files changed, 196 insertions, 232 deletions
diff --git a/Assets/Art/Animator/Humanoid.controller b/Assets/Art/Animator/Humanoid.controller
index 23cace1..3db58dc 100644
--- a/Assets/Art/Animator/Humanoid.controller
+++ b/Assets/Art/Animator/Humanoid.controller
@@ -94,7 +94,7 @@ AnimatorController:
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
- m_DefaultBool: 1
+ m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
diff --git a/Assets/Prefabs/Player.prefab b/Assets/Prefabs/Player.prefab
index a457997..9910188 100644
--- a/Assets/Prefabs/Player.prefab
+++ b/Assets/Prefabs/Player.prefab
@@ -102,7 +102,7 @@ MonoBehaviour:
rootMotion: {x: 0, y: 0, z: 0}
myTransform: {fileID: 0}
animatorHandler: {fileID: 0}
- rigidbody: {fileID: 0}
+ rigidbody: {fileID: 7556791337662249603}
normalCamera: {fileID: 0}
movementSpeed: 5
rotationSpeed: 10
@@ -123,6 +123,37 @@ MonoBehaviour:
moveAmount: 0
mouseX: 0
mouseY: 0
+--- !u!1 &8264441896603829090
+GameObject:
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+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
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+ m_Layer: 0
+ m_Name: Rot
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
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+Transform:
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+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 8264441896603829090}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 3042115499862081059}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &3042188380331580539
PrefabInstance:
m_ObjectHideFlags: 0
@@ -135,6 +166,26 @@ PrefabInstance:
propertyPath: m_Name
value: Chr_FantasyHero_Preset_40
objectReference: {fileID: 0}
+ - target: {fileID: 4357803323342668, guid: bbf9d2d73db526c4aa3f66acf676c574, type: 3}
+ propertyPath: m_LocalPosition.x
+ value: 0
+ objectReference: {fileID: 0}
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+ propertyPath: m_LocalRotation.w
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 4357803323342668, guid: bbf9d2d73db526c4aa3f66acf676c574, type: 3}
+ propertyPath: m_LocalRotation.x
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4357803323342668, guid: bbf9d2d73db526c4aa3f66acf676c574, type: 3}
+ propertyPath: m_LocalRotation.y
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4357803323342668, guid: bbf9d2d73db526c4aa3f66acf676c574, type: 3}
+ propertyPath: m_LocalRotation.z
+ value: -0
+ objectReference: {fileID: 0}
- target: {fileID: 4439670440141400, guid: bbf9d2d73db526c4aa3f66acf676c574, type: 3}
propertyPath: m_LocalPosition.x
value: 0
@@ -187,12 +238,20 @@ PrefabInstance:
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
- m_AddedGameObjects: []
+ m_AddedGameObjects:
+ - targetCorrespondingSourceObject: {fileID: 4439670440141400, guid: bbf9d2d73db526c4aa3f66acf676c574,
+ type: 3}
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m_AddedComponents:
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type: 3}
insertIndex: -1
addedObject: {fileID: 7066665064788977759}
+ - targetCorrespondingSourceObject: {fileID: 1559246570421444, guid: bbf9d2d73db526c4aa3f66acf676c574,
+ type: 3}
+ insertIndex: -1
+ addedObject: {fileID: 7594309040562575152}
m_SourcePrefab: {fileID: 100100000, guid: bbf9d2d73db526c4aa3f66acf676c574, type: 3}
--- !u!4 &3042115499862081059 stripped
Transform:
@@ -218,9 +277,43 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: fe522b80fe58504408be0232c59db82f, type: 3}
m_Name:
m_EditorClassIdentifier:
+ rootMotionRotation: {fileID: 415372267711881413}
playerLocomotion: {fileID: 155043711266299318}
animator: {fileID: 3128674470046166765}
canRotate: 1
+--- !u!1 &3043742952855593151 stripped
+GameObject:
+ m_CorrespondingSourceObject: {fileID: 1559246570421444, guid: bbf9d2d73db526c4aa3f66acf676c574,
+ type: 3}
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+ m_PrefabAsset: {fileID: 0}
+--- !u!1773428102 &7594309040562575152
+ParentConstraint:
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+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3043742952855593151}
+ m_Enabled: 1
+ serializedVersion: 2
+ m_Weight: 1
+ m_TranslationAtRest: {x: 0, y: 0, z: 0}
+ m_RotationAtRest: {x: 0, y: 0, z: 0}
+ m_TranslationOffsets:
+ - {x: 0, y: 0, z: 0}
+ m_RotationOffsets:
+ - {x: 0, y: 0, z: 0}
+ m_AffectTranslationX: 1
+ m_AffectTranslationY: 1
+ m_AffectTranslationZ: 1
+ m_AffectRotationX: 1
+ m_AffectRotationY: 1
+ m_AffectRotationZ: 1
+ m_Active: 1
+ m_IsLocked: 1
+ m_Sources:
+ - sourceTransform: {fileID: 415372267711881413}
+ weight: 1
--- !u!95 &3128674470046166765 stripped
Animator:
m_CorrespondingSourceObject: {fileID: 95506792919036566, guid: bbf9d2d73db526c4aa3f66acf676c574,
diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity
index b15a6eb..492ded0 100644
--- a/Assets/Scenes/SampleScene.unity
+++ b/Assets/Scenes/SampleScene.unity
@@ -227,6 +227,12 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 55042510}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!4 &166230154 stripped
+Transform:
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+ type: 3}
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--- !u!1 &244384876
GameObject:
m_ObjectHideFlags: 0
@@ -792,7 +798,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
cameraTransform: {fileID: 330585546}
- targetTransform: {fileID: 668448698}
+ targetTransform: {fileID: 166230154}
cameraPivotTransform: {fileID: 672788657}
lookSpeed: 0.1
followSpeed: 0.1
@@ -1028,129 +1034,94 @@ MeshFilter:
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- m_Father: {fileID: 0}
- m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!136 &668448699
-CapsuleCollider:
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---- !u!54 &668448700
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---- !u!114 &668448702
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- rotationSpeed: 10
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+ type: 3}
+ propertyPath: m_LocalRotation.z
+ value: -0
+ objectReference: {fileID: 0}
+ - target: {fileID: 7492058951075886424, guid: e605747809f5707438e8bb21e40534e4,
+ type: 3}
+ propertyPath: m_Name
+ value: Player
+ objectReference: {fileID: 0}
+ m_RemovedComponents: []
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: e605747809f5707438e8bb21e40534e4, type: 3}
--- !u!1 &672788656
GameObject:
m_ObjectHideFlags: 0
@@ -1792,12 +1763,6 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1212256479}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
---- !u!1 &1222555656 stripped
-GameObject:
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- type: 3}
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- m_PrefabAsset: {fileID: 0}
--- !u!1 &1296458076
GameObject:
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@@ -2429,104 +2394,6 @@ Transform:
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m_Father: {fileID: 0}
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- animator: {fileID: 2098161784}
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---- !u!95 &2098161784 stripped
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@@ -2674,9 +2541,9 @@ SceneRoots:
- {fileID: 410087041}
- {fileID: 832575519}
- {fileID: 1696157895}
- - {fileID: 668448698}
- {fileID: 464634227}
- {fileID: 244384877}
- {fileID: 972458805}
- {fileID: 2145279731}
- {fileID: 392352793}
+ - {fileID: 618494597}
diff --git a/Assets/Scripts/AnimatorHandler.cs b/Assets/Scripts/AnimatorHandler.cs
index deae0ac..f285dca 100644
--- a/Assets/Scripts/AnimatorHandler.cs
+++ b/Assets/Scripts/AnimatorHandler.cs
@@ -11,6 +11,9 @@ namespace DS
/// </summary>
public class AnimatorHandler : MonoBehaviour
{
+ [Header("绑定")]
+ public Transform rootMotionRotation; // 将他妈的模型旋转绑定到 RootMotion
+
[Header("组件引用")]
public PlayerLocomotion playerLocomotion; // 玩家移动控制器引用,用于传递根运动数据
public Animator animator; // 动画器组件引用
@@ -139,7 +142,7 @@ namespace DS
{
// 获取当前帧的根运动位移向量
var rootMotion = GetRootMotion();
-
+
// 输出调试日志,用于查看根运动数据
Debug.Log(rootMotion);
@@ -174,6 +177,7 @@ namespace DS
// 将 animator.velocity(动画驱动的速度向量)投影到法线定义的平面上
// Vector3.ProjectOnPlane 会去除向量中沿法线方向的分量
// 这样只保留水平方向的位移,避免 Y 轴上的微小波动影响角色位置
+ // return Vector3.ProjectOnPlane(animator.velocity, normalVector);
return Vector3.ProjectOnPlane(animator.velocity, normalVector);
}
}
diff --git a/Assets/Scripts/InputHandler.cs b/Assets/Scripts/InputHandler.cs
index 4d0bba1..6da34f0 100644
--- a/Assets/Scripts/InputHandler.cs
+++ b/Assets/Scripts/InputHandler.cs
@@ -37,7 +37,7 @@ namespace DS
// ===== Unity 生命周期方法 =====
- private void Awake()
+ private void Start()
{
// 获取相机处理器的单例引用,用于在 FixedUpdate 中驱动相机跟随与旋转
_cameraHandler = CameraHandler.singleton;