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using UnityEngine;
namespace GamePlay.Player
{
public class WheelMeshPosition : MonoBehaviour
{
[Range(0, 1)] public float lerpSpeed;
public WheelCollider wheelCollider;
private void FixedUpdate()
{
wheelCollider.GetWorldPose(out Vector3 pos, out Quaternion rot);
transform.position = Vector3.Lerp(transform.position, pos, lerpSpeed);
transform.rotation = Quaternion.Slerp(transform.rotation, rot, lerpSpeed);
}
}
}
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