using UnityEngine; namespace GamePlay.Player { public class WheelMeshPosition : MonoBehaviour { [Range(0, 1)] public float lerpSpeed; public WheelCollider wheelCollider; private void FixedUpdate() { wheelCollider.GetWorldPose(out Vector3 pos, out Quaternion rot); transform.position = Vector3.Lerp(transform.position, pos, lerpSpeed); transform.rotation = Quaternion.Slerp(transform.rotation, rot, lerpSpeed); } } }