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path: root/Assets/Scripts/SoulCoreGameLoop/UI/AreaHintGenerator.cs
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using UnityEngine;

namespace SoulCoreGameLoop.UI
{
    [RequireComponent(typeof(BoxCollider))]
    public class AreaHintGenerator : MonoBehaviour
    {
        [Header("名字")]
        public new string name = "土豆祭祀场";

        private BoxCollider _collider;
        
        private void Awake()
        {
            _collider = GetComponent<BoxCollider>();
            _collider.isTrigger = true;
        }

        private void OnTriggerEnter(Collider other)
        {
            Debug.Log("AreaHintGenerator OnTriggerEnter");
            // 向监听器发送消息
            UIEventListener.Send(new AreaHintMessage(name));
        }

        private void OnDrawGizmosSelected()
        {
            if (_collider == null) return;
            
            var cs = _collider.size;
            var ts = transform.lossyScale;
            var size = new Vector3(cs.x * ts.x, cs.y * ts.y, cs.z * ts.z);
            
            Gizmos.color = new Color(1f, 1f, 1f, 0.5f);
            Gizmos.matrix = transform.localToWorldMatrix;
            Gizmos.DrawCube(_collider.center, size);
        }
    }
}