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path: root/Assets/Scripts/ResetIsInteracting.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ResetIsInteracting : StateMachineBehaviour
{

    // OnStateExit is called when a transition ends and the state machine finishes evaluating this state
    override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        animator.SetBool("isInteracting", false);
    }
}