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path: root/Assets/Scripts/PlayerPosition.cs
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using System;
using System.Collections;
using DS;
using UnityEngine;

public class PlayerPosition : MonoBehaviour
{
    private PlayerLocomotion _playerLocomotion;

    private void Awake()
    {
        StartCoroutine(FindPlayer());
    }

    private void Update()
    {
        if (_playerLocomotion != null)
            transform.position = _playerLocomotion.transform.position;
    }

    IEnumerator FindPlayer()
    {
        while (true)
        {
            yield return new WaitUntil(() => _playerLocomotion == null);
            var list = Resources.FindObjectsOfTypeAll<PlayerLocomotion>();
            if (list.Length > 0)
                _playerLocomotion = list[0];
            yield return new WaitForSeconds(5f);
        }
    }
}