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path: root/Assets/Scripts/OneWayDoorBehaviour.cs
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#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
using Random = UnityEngine.Random;

public class OneWayDoorBehaviour : MonoBehaviour
{
    [Header("绑定")]
    public Transform door;
    public GameObject messageHint;

    public bool lockId;
    [HideInInspector] public int doorAngleStoreId;

    public float Angle => Mathf.Round(door.localRotation.eulerAngles.y);
    public float AnglePercent => Mathf.Clamp01(Angle / 90);
    public bool IsOpened => Angle > 25;

    private void Reset()
    {
        doorAngleStoreId = Random.Range(0, 65535);
#if UNITY_EDITOR
        EditorUtility.SetDirty(this);
#endif
    }

    private void FixedUpdate()
    {
        // 如果门打开,就关闭消息提示
        messageHint.SetActive(! IsOpened);
    }

    private void Awake()
    {
        var angle = HermesOnDisk.HermesOnDisk.Float[(uint)doorAngleStoreId];
        door.localRotation = Quaternion.Euler(0, angle, 0);
    }

    private void OnDisable()
    {
        HermesOnDisk.HermesOnDisk.Float[(uint)doorAngleStoreId] = Angle;
    }
}