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path: root/Assets/Scripts/InputHandler.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace DS
{
    public class InputHandler : MonoBehaviour
    {
        public float horizontal;
        public float vertical;
        public float moveAmount;
        public float mouseX;
        public float mouseY;

        private PlayerControls _inputActions;
        private CameraHandler _cameraHandler;

        private Vector2 _movementInput;
        private Vector2 _cameraInput;

        private void Awake()
        {
            _cameraHandler = CameraHandler.singleton;
        }

        private void FixedUpdate()
        {
            float delta = Time.fixedDeltaTime;

            if (_cameraHandler != null)
            {
                _cameraHandler.FollowTarget(delta);
                _cameraHandler.HandleCameraRotation(delta,mouseX,mouseY);
            }
        }

        public void OnEnable()
        {
            if (_inputActions == null)
            {
                _inputActions = new PlayerControls();
                _inputActions.PlayerMovement.Movement.performed +=
                    ctx => _movementInput = ctx.ReadValue<Vector2>();
                _inputActions.PlayerMovement.Camera.performed += ctx => _cameraInput = ctx.ReadValue<Vector2>();
            }
            
            _inputActions.Enable();
        }

        private void OnDisable()
        {
            _inputActions.Disable();
        }

        public void TickInput(float delta)
        {
            MoveInput(delta);
        }

        private void MoveInput(float delta)
        {
            horizontal = _movementInput.x;
            vertical = _movementInput.y;
            moveAmount = Mathf.Clamp01(Mathf.Abs((horizontal)) + Mathf.Abs(vertical));
            mouseX = _cameraInput.x;
            mouseY = _cameraInput.y;
            
        }
    }
}