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path: root/Assets/Scripts/FragmentRequire.cs
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using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;

[RequireComponent(typeof(BoxCollider))]
[ExecuteAlways]
public class FragmentRequire : MonoBehaviour
{
    public List<SceneAsset> requiredScenes = new();
    
    private BoxCollider _boxCollider;

    private void Awake()
    {
        _boxCollider = GetComponent<BoxCollider>();
        _boxCollider.isTrigger = true;
    }

    private void OnTriggerEnter(Collider other)
    {
        var sceneName = new List<string>();
        foreach (SceneAsset sceneAsset in requiredScenes)
            sceneName.Add(sceneAsset.name);
        FragmentManager.UpdateSceneRequirements(sceneName);
    }

    private void Update()
    {
        _boxCollider.size = Vector3.one;
    }

    private void OnDrawGizmos()
    {
        if (_boxCollider == null) return;
            
        var cs = _boxCollider.size;
        var ts = Vector3.one;
        var size = new Vector3(cs.x * ts.x, cs.y * ts.y, cs.z * ts.z);
            
        Gizmos.color = new Color(1f, 0.18f, 0.29f, 0.5f);
        Gizmos.matrix = transform.localToWorldMatrix;
        Gizmos.DrawCube(_boxCollider.center, size);
    }
}