blob: d95d12b288a40abeb8e76e577163eeed75737bda (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DS
{
public class AnimatorHandler : MonoBehaviour
{
public Animator animator;
private int _vertical;
private int _horizontal;
public bool canRotate;
public void Initialize()
{
animator = GetComponent<Animator>();
_vertical = Animator.StringToHash("Vertical");
_horizontal = Animator.StringToHash("Horizontal");
}
public void UpdateAnimatorValues(float verticalMovement, float horizontalMovement)
{
#region Vertical
float v = 0;
if (verticalMovement > 0 && verticalMovement < 0.55f)
{
v = 0.5f;
}
else if(verticalMovement > 0.55f)
{
v = 1;
}
else if (verticalMovement < 0 && verticalMovement > -0.55f)
{
v = -0.5f;
}
else if(verticalMovement < -0.55f)
{
v = -1;
}
else
{
v = 0;
}
#endregion
#region Horizontal
float h = 0;
if (horizontalMovement > 0 && horizontalMovement < 0.55f)
{
h = 0.5f;
}
else if(horizontalMovement > 0.55f)
{
h = 1;
}
else if (horizontalMovement < 0 && horizontalMovement > -0.55f)
{
h = -0.5f;
}
else if(horizontalMovement < -0.55f)
{
h = -1;
}
else
{
h = 0;
}
#endregion
animator.SetFloat(_vertical,v,0.1f,Time.deltaTime);
animator.SetFloat(_horizontal,h,0.1f,Time.deltaTime);
}
public void CanRotate()
{
canRotate = true;
}
public void StopRotation()
{
canRotate = false;
}
}
}
|