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using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif

[ExecuteAlways]
public class ActiveGroup : MonoBehaviour
{
    public List<GameObject> members = new();

    private void Awake()
    {
        foreach (var member in members)
            member.SetActive(gameObject.activeSelf);
        
        MarkDirty();
    }

    private void OnEnable()
    {
        foreach (var member in members)
            member.SetActive(true);
        
        MarkDirty();
    }

    private void OnDisable()
    {
        foreach (var member in members)
            member.SetActive(false);
        
        MarkDirty();
    }

#if UNITY_EDITOR
    private void OnValidate()
    {
        if (!Application.isPlaying)
            EditorUtility.SetDirty(this);
    }

    private void MarkDirty()
    {
        if (!Application.isPlaying)
            EditorUtility.SetDirty(this);
    }
#else
    // 非编辑器平台下,MarkDirty为空方法
    private void MarkDirty() { }
#endif
}