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using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
[ExecuteAlways]
public class ActiveGroup : MonoBehaviour
{
public List<GameObject> members = new();
private void Awake()
{
foreach (var member in members)
member.SetActive(gameObject.activeSelf);
MarkDirty();
}
private void OnEnable()
{
foreach (var member in members)
member.SetActive(true);
MarkDirty();
}
private void OnDisable()
{
foreach (var member in members)
member.SetActive(false);
MarkDirty();
}
#if UNITY_EDITOR
private void OnValidate()
{
if (!Application.isPlaying)
EditorUtility.SetDirty(this);
}
private void MarkDirty()
{
if (!Application.isPlaying)
EditorUtility.SetDirty(this);
}
#else
// 非编辑器平台下,MarkDirty为空方法
private void MarkDirty() { }
#endif
}
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