| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | 增加存档系统并绑定到门上 | Weicao-CatilGrass | 2026-06-04 | 1 | -0/+20 |
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| * | 完成单向门,并且修复了门不能再次关闭的BUG | Weicao-CatilGrass | 2026-06-01 | 1 | -0/+281 |
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| * | 增加单向门 | Weicao-CatilGrass | 2026-06-01 | 1 | -1/+203 |
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| * | 增加简易单向门 | Weicao-CatilGrass | 2026-06-01 | 1 | -1/+298 |
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| * | 重新排列测试场景 | Weicao-CatilGrass | 2026-06-01 | 1 | -447/+224 |
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| * | 合并最新分支,重构Roll,增加了Step_Back,有点手感问题后 ↵ | SmallFox | 2026-05-31 | 1 | -0/+111 |
| | | | | | 面调 | ||||
| * | 正在编写动态场景加载 | Weicao-CatilGrass | 2026-05-30 | 1 | -0/+242 |
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| * | 更新相机部分 | Weicao-CatilGrass | 2026-05-30 | 1 | -252/+85 |
| | | | | | | | | 1. 增加 Cinemachine 2. 将 Camera Holder 独立成 Prefab 3. 将 CameraHandler 字段 targetTransform 改名为 player 并提至开头 4. CameraHandler 现在会自动绑定 PlayerLocomotion 所在对象 (如果没设置 player) | ||||
| * | 移除 PlayerLocomotion.cs 中 Rigidbody 的 VelocityY 影响 | Weicao-CatilGrass | 2026-05-30 | 1 | -1594/+4 |
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| * | 完成动画中翻滚的绑定 | Weicao-CatilGrass | 2026-05-30 | 1 | -1/+1 |
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| * | 改了个RootMotion的代码,并且我要谴责罗师傅的单例时机不对 | Weicao-CatilGrass | 2026-05-22 | 1 | -227/+94 |
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| * | 增加使用RootMotion驱动的角色移动 | Weicao-CatilGrass | 2026-05-22 | 1 | -0/+8 |
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| * | 相机碰撞 | SmallFox | 2026-05-22 | 1 | -9/+1736 |
| | | | | | 相机碰撞完工 | ||||
| * | 摄像机视角实现 | SmallFox | 2026-05-21 | 1 | -7/+198 |
| | | | | | 实现跟随自由旋转 | ||||
| * | Movement完工 | SmallFox | 2026-05-14 | 1 | -9/+358 |
| | | | | | 写完了移动,准备开工相机视角 | ||||
| * | Creat UnityProject | SmallFox | 2026-05-08 | 1 | -0/+407 |
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