| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | 增加冲刺时的相机视角变化 | Weicao-CatilGrass | 2026-06-03 | 1 | -0/+16 |
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| * | 增加地形材质 | Weicao-CatilGrass | 2026-06-03 | 1 | -2/+2 |
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| * | 完成单向门,并且修复了门不能再次关闭的BUG | Weicao-CatilGrass | 2026-06-01 | 5 | -1/+184 |
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| * | 增加单向门 | Weicao-CatilGrass | 2026-06-01 | 8 | -205/+1215 |
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| * | 增加简易单向门 | Weicao-CatilGrass | 2026-06-01 | 2 | -0/+412 |
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| * | 重新排列测试场景 | Weicao-CatilGrass | 2026-06-01 | 2 | -0/+222 |
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| * | 合并最新分支,重构Roll,增加了Step_Back,有点手感问题后 ↵ | SmallFox | 2026-05-31 | 1 | -1/+17 |
| | | | | | 面调 | ||||
| * | 将 AreaHint 碰撞层改为 IgnoreRaycast | Weicao-CatilGrass | 2026-05-31 | 2 | -2/+2 |
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| * | 修复后退相机bug | Weicao-CatilGrass | 2026-05-31 | 1 | -0/+3 |
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| * | 正在编写动态场景加载 | Weicao-CatilGrass | 2026-05-30 | 7 | -3/+602 |
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| * | 更新相机部分 | Weicao-CatilGrass | 2026-05-30 | 2 | -0/+234 |
| | | | | | | | | 1. 增加 Cinemachine 2. 将 Camera Holder 独立成 Prefab 3. 将 CameraHandler 字段 targetTransform 改名为 player 并提至开头 4. CameraHandler 现在会自动绑定 PlayerLocomotion 所在对象 (如果没设置 player) | ||||
| * | 移除 PlayerLocomotion.cs 中 Rigidbody 的 VelocityY 影响 | Weicao-CatilGrass | 2026-05-30 | 1 | -0/+2 |
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| * | 改了个RootMotion的代码,并且我要谴责罗师傅的单例时机不对 | Weicao-CatilGrass | 2026-05-22 | 1 | -2/+95 |
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| * | 修复bug(大概) | SmallFox | 2026-05-22 | 2 | -0/+236 |
| | | | | | 没修好 | ||||
| * | Movement完工 | SmallFox | 2026-05-14 | 4 | -0/+9666 |
| 写完了移动,准备开工相机视角 | |||||
