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* 增加冲刺时的相机视角变化Weicao-CatilGrass2026-06-031-0/+16
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* 增加地形材质Weicao-CatilGrass2026-06-031-2/+2
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* 完成单向门,并且修复了门不能再次关闭的BUGWeicao-CatilGrass2026-06-015-1/+184
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* 增加单向门Weicao-CatilGrass2026-06-018-205/+1215
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* 增加简易单向门Weicao-CatilGrass2026-06-012-0/+412
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* 重新排列测试场景Weicao-CatilGrass2026-06-012-0/+222
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* 合并最新分支,重构Roll,增加了Step_Back,有点手感问题后 ↵SmallFox2026-05-311-1/+17
| | | | 面调
* 将 AreaHint 碰撞层改为 IgnoreRaycastWeicao-CatilGrass2026-05-312-2/+2
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* 修复后退相机bugWeicao-CatilGrass2026-05-311-0/+3
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* 正在编写动态场景加载Weicao-CatilGrass2026-05-307-3/+602
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* 更新相机部分Weicao-CatilGrass2026-05-302-0/+234
| | | | | | | 1. 增加 Cinemachine 2. 将 Camera Holder 独立成 Prefab 3. 将 CameraHandler 字段 targetTransform 改名为 player 并提至开头 4. CameraHandler 现在会自动绑定 PlayerLocomotion 所在对象 (如果没设置 player)
* 移除 PlayerLocomotion.cs 中 Rigidbody 的 VelocityY 影响Weicao-CatilGrass2026-05-301-0/+2
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* 改了个RootMotion的代码,并且我要谴责罗师傅的单例时机不对Weicao-CatilGrass2026-05-221-2/+95
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* 修复bug(大概)SmallFox2026-05-222-0/+236
| | | | 没修好
* Movement完工SmallFox2026-05-144-0/+9666
写完了移动,准备开工相机视角