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-rw-r--r--Assets/Scripts/CameraHandler.cs22
1 files changed, 22 insertions, 0 deletions
diff --git a/Assets/Scripts/CameraHandler.cs b/Assets/Scripts/CameraHandler.cs
index c815fae..38ab888 100644
--- a/Assets/Scripts/CameraHandler.cs
+++ b/Assets/Scripts/CameraHandler.cs
@@ -45,6 +45,8 @@ namespace DS
Vector3 targetPosition = Vector3.SmoothDamp(_myTransform.position, targetTransform.position,
ref cameraFollowVelocity, delta / followSpeed);
_myTransform.position = targetPosition;
+
+ HandleCameraCollisions(delta);
}
public void HandleCameraRotation(float delta, float mouseInputX, float mouseInputY)
@@ -63,8 +65,28 @@ namespace DS
targetRotation = Quaternion.Euler(rotation);
cameraPivotTransform.localRotation = targetRotation;
+ }
+
+ public void HandleCameraCollisions(float delta)
+ {
+ _targetPosition = _defaultPosition;
+ RaycastHit hit;
+ Vector3 direction = cameraTransform.position - cameraPivotTransform.position;
+ direction.Normalize();
+
+ if (Physics.SphereCast(cameraPivotTransform.position,cameraSphereRadius,direction,out hit,Mathf.Abs(_targetPosition)))
+ {
+ float dis = Vector3.Distance(cameraPivotTransform.position, hit.point);
+ _targetPosition = -(dis - cameraCollisionOffSet);
+ }
+ if (Mathf.Abs(_targetPosition) < minimumCollisionOffSet)
+ {
+ _targetPosition = -minimumCollisionOffSet;
+ }
+ _cameraTransformPosition.z = Mathf.Lerp(cameraTransform.localPosition.z, _targetPosition, delta / 0.2f);
+ cameraTransform.localPosition = _cameraTransformPosition;
}
}
}