diff options
Diffstat (limited to 'Assets/Scripts/OneWayDoorBehaviour.cs')
| -rw-r--r-- | Assets/Scripts/OneWayDoorBehaviour.cs | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/Assets/Scripts/OneWayDoorBehaviour.cs b/Assets/Scripts/OneWayDoorBehaviour.cs index a92d8cd..25a06ec 100644 --- a/Assets/Scripts/OneWayDoorBehaviour.cs +++ b/Assets/Scripts/OneWayDoorBehaviour.cs @@ -1,11 +1,19 @@ +using System; using UnityEngine; public class OneWayDoorBehaviour : MonoBehaviour { [Header("绑定")] public Transform door; + public GameObject messageHint; - public float Angle => door.localRotation.eulerAngles.y; - public float AnglePercent => Angle / 90; - public bool IsOpened => Angle > 75; + public float Angle => Mathf.Round(door.localRotation.eulerAngles.y); + public float AnglePercent => Mathf.Clamp01(Angle / 90); + public bool IsOpened => Angle > 25; + + private void FixedUpdate() + { + // 如果门打开,就关闭消息提示 + messageHint.SetActive(! IsOpened); + } } |
