aboutsummaryrefslogtreecommitdiff
path: root/Assets/Scripts/InputSystem/PlayerControls.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/Scripts/InputSystem/PlayerControls.cs')
-rw-r--r--Assets/Scripts/InputSystem/PlayerControls.cs252
1 files changed, 252 insertions, 0 deletions
diff --git a/Assets/Scripts/InputSystem/PlayerControls.cs b/Assets/Scripts/InputSystem/PlayerControls.cs
new file mode 100644
index 0000000..71ef71f
--- /dev/null
+++ b/Assets/Scripts/InputSystem/PlayerControls.cs
@@ -0,0 +1,252 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
+// version 1.7.0
+// from Assets/Scripts/InputSystem/PlayerControls.inputactions
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine.InputSystem;
+using UnityEngine.InputSystem.Utilities;
+
+public partial class @PlayerControls: IInputActionCollection2, IDisposable
+{
+ public InputActionAsset asset { get; }
+ public @PlayerControls()
+ {
+ asset = InputActionAsset.FromJson(@"{
+ ""name"": ""PlayerControls"",
+ ""maps"": [
+ {
+ ""name"": ""Player Movement"",
+ ""id"": ""cfb355ad-e0aa-4dad-9111-af6e3f1271b2"",
+ ""actions"": [
+ {
+ ""name"": ""Movement"",
+ ""type"": ""PassThrough"",
+ ""id"": ""1ab3b457-9558-4d1c-b580-1b6a7d3cbd45"",
+ ""expectedControlType"": ""Vector2"",
+ ""processors"": """",
+ ""interactions"": """",
+ ""initialStateCheck"": false
+ },
+ {
+ ""name"": ""Camera"",
+ ""type"": ""Value"",
+ ""id"": ""bb5b6b4b-5b42-4192-a498-10356a2b125a"",
+ ""expectedControlType"": ""Vector2"",
+ ""processors"": """",
+ ""interactions"": """",
+ ""initialStateCheck"": true
+ }
+ ],
+ ""bindings"": [
+ {
+ ""name"": ""WASD"",
+ ""id"": ""d8a77518-37e0-4dd9-8c87-9a6f159ed71b"",
+ ""path"": ""2DVector"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""Movement"",
+ ""isComposite"": true,
+ ""isPartOfComposite"": false
+ },
+ {
+ ""name"": ""up"",
+ ""id"": ""4eb43c7b-9a1d-4f13-877b-6b3acf19ad17"",
+ ""path"": ""<Keyboard>/w"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""Movement"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": true
+ },
+ {
+ ""name"": ""down"",
+ ""id"": ""2228edfc-964a-42e3-b1ba-53aebb8f0d5f"",
+ ""path"": ""<Keyboard>/s"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""Movement"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": true
+ },
+ {
+ ""name"": ""left"",
+ ""id"": ""a35a6c7a-e429-4cb5-90d4-edf345cd188d"",
+ ""path"": ""<Keyboard>/a"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""Movement"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": true
+ },
+ {
+ ""name"": ""right"",
+ ""id"": ""c9d8817d-167d-4526-b441-3bfd52363503"",
+ ""path"": ""<Keyboard>/d"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""Movement"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": true
+ },
+ {
+ ""name"": """",
+ ""id"": ""d0d72338-edcb-44b9-a675-823b93f06cc0"",
+ ""path"": ""<Gamepad>/rightStick"",
+ ""interactions"": """",
+ ""processors"": ""StickDeadzone"",
+ ""groups"": """",
+ ""action"": ""Camera"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": false
+ },
+ {
+ ""name"": """",
+ ""id"": ""b1f249ca-76f5-4443-85fe-eff12e361675"",
+ ""path"": ""<Mouse>/delta"",
+ ""interactions"": """",
+ ""processors"": ""NormalizeVector2"",
+ ""groups"": """",
+ ""action"": ""Camera"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": false
+ }
+ ]
+ }
+ ],
+ ""controlSchemes"": []
+}");
+ // Player Movement
+ m_PlayerMovement = asset.FindActionMap("Player Movement", throwIfNotFound: true);
+ m_PlayerMovement_Movement = m_PlayerMovement.FindAction("Movement", throwIfNotFound: true);
+ m_PlayerMovement_Camera = m_PlayerMovement.FindAction("Camera", throwIfNotFound: true);
+ }
+
+ public void Dispose()
+ {
+ UnityEngine.Object.Destroy(asset);
+ }
+
+ public InputBinding? bindingMask
+ {
+ get => asset.bindingMask;
+ set => asset.bindingMask = value;
+ }
+
+ public ReadOnlyArray<InputDevice>? devices
+ {
+ get => asset.devices;
+ set => asset.devices = value;
+ }
+
+ public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
+
+ public bool Contains(InputAction action)
+ {
+ return asset.Contains(action);
+ }
+
+ public IEnumerator<InputAction> GetEnumerator()
+ {
+ return asset.GetEnumerator();
+ }
+
+ IEnumerator IEnumerable.GetEnumerator()
+ {
+ return GetEnumerator();
+ }
+
+ public void Enable()
+ {
+ asset.Enable();
+ }
+
+ public void Disable()
+ {
+ asset.Disable();
+ }
+
+ public IEnumerable<InputBinding> bindings => asset.bindings;
+
+ public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
+ {
+ return asset.FindAction(actionNameOrId, throwIfNotFound);
+ }
+
+ public int FindBinding(InputBinding bindingMask, out InputAction action)
+ {
+ return asset.FindBinding(bindingMask, out action);
+ }
+
+ // Player Movement
+ private readonly InputActionMap m_PlayerMovement;
+ private List<IPlayerMovementActions> m_PlayerMovementActionsCallbackInterfaces = new List<IPlayerMovementActions>();
+ private readonly InputAction m_PlayerMovement_Movement;
+ private readonly InputAction m_PlayerMovement_Camera;
+ public struct PlayerMovementActions
+ {
+ private @PlayerControls m_Wrapper;
+ public PlayerMovementActions(@PlayerControls wrapper) { m_Wrapper = wrapper; }
+ public InputAction @Movement => m_Wrapper.m_PlayerMovement_Movement;
+ public InputAction @Camera => m_Wrapper.m_PlayerMovement_Camera;
+ public InputActionMap Get() { return m_Wrapper.m_PlayerMovement; }
+ public void Enable() { Get().Enable(); }
+ public void Disable() { Get().Disable(); }
+ public bool enabled => Get().enabled;
+ public static implicit operator InputActionMap(PlayerMovementActions set) { return set.Get(); }
+ public void AddCallbacks(IPlayerMovementActions instance)
+ {
+ if (instance == null || m_Wrapper.m_PlayerMovementActionsCallbackInterfaces.Contains(instance)) return;
+ m_Wrapper.m_PlayerMovementActionsCallbackInterfaces.Add(instance);
+ @Movement.started += instance.OnMovement;
+ @Movement.performed += instance.OnMovement;
+ @Movement.canceled += instance.OnMovement;
+ @Camera.started += instance.OnCamera;
+ @Camera.performed += instance.OnCamera;
+ @Camera.canceled += instance.OnCamera;
+ }
+
+ private void UnregisterCallbacks(IPlayerMovementActions instance)
+ {
+ @Movement.started -= instance.OnMovement;
+ @Movement.performed -= instance.OnMovement;
+ @Movement.canceled -= instance.OnMovement;
+ @Camera.started -= instance.OnCamera;
+ @Camera.performed -= instance.OnCamera;
+ @Camera.canceled -= instance.OnCamera;
+ }
+
+ public void RemoveCallbacks(IPlayerMovementActions instance)
+ {
+ if (m_Wrapper.m_PlayerMovementActionsCallbackInterfaces.Remove(instance))
+ UnregisterCallbacks(instance);
+ }
+
+ public void SetCallbacks(IPlayerMovementActions instance)
+ {
+ foreach (var item in m_Wrapper.m_PlayerMovementActionsCallbackInterfaces)
+ UnregisterCallbacks(item);
+ m_Wrapper.m_PlayerMovementActionsCallbackInterfaces.Clear();
+ AddCallbacks(instance);
+ }
+ }
+ public PlayerMovementActions @PlayerMovement => new PlayerMovementActions(this);
+ public interface IPlayerMovementActions
+ {
+ void OnMovement(InputAction.CallbackContext context);
+ void OnCamera(InputAction.CallbackContext context);
+ }
+}