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| author | Weicao-CatilGrass <1992414357@qq.com> | 2026-06-01 15:10:24 +0800 |
|---|---|---|
| committer | Weicao-CatilGrass <1992414357@qq.com> | 2026-06-01 15:10:24 +0800 |
| commit | 442871d59f5a403616eeaa7e72bee40a17c77258 (patch) | |
| tree | f39931682b58b09f5ae1c428e3fd538589759799 /Assets/Scripts | |
| parent | e63c8557b3b860f0d1d1dcea69816fca35ebc6a6 (diff) | |
移除罗师傅的一条Debug
Diffstat (limited to 'Assets/Scripts')
| -rw-r--r-- | Assets/Scripts/InputHandler.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/Assets/Scripts/InputHandler.cs b/Assets/Scripts/InputHandler.cs index e1c70d0..8144da7 100644 --- a/Assets/Scripts/InputHandler.cs +++ b/Assets/Scripts/InputHandler.cs @@ -134,7 +134,6 @@ namespace DS private void HandleRollInput(float delta) { b_Input = _inputActions.PlayerActions.Roll.phase == UnityEngine.InputSystem.InputActionPhase.Performed; - Debug.Log(b_Input); if (b_Input) { rollFlag = true; |
