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authorWeicao-CatilGrass <1992414357@qq.com>2026-05-30 19:35:16 +0800
committerWeicao-CatilGrass <1992414357@qq.com>2026-05-30 19:35:16 +0800
commit7735b716401f630697d5b02910d50dbf8f3416af (patch)
tree52d23e7e0434a569bbafdfca6ad196e3ef24af3f /Assets/Scripts/SoulCoreGameLoop
parent4408cc53e044a9c649572991a764f46d247c67bf (diff)
正在编写动态场景加载
Diffstat (limited to 'Assets/Scripts/SoulCoreGameLoop')
-rw-r--r--Assets/Scripts/SoulCoreGameLoop/UI/AreaHint.cs26
-rw-r--r--Assets/Scripts/SoulCoreGameLoop/UI/AreaHintGenerator.cs39
-rw-r--r--Assets/Scripts/SoulCoreGameLoop/UI/AreaHintGenerator.cs.meta11
-rw-r--r--Assets/Scripts/SoulCoreGameLoop/UI/UIEventListener.cs43
4 files changed, 83 insertions, 36 deletions
diff --git a/Assets/Scripts/SoulCoreGameLoop/UI/AreaHint.cs b/Assets/Scripts/SoulCoreGameLoop/UI/AreaHint.cs
index ab03647..6b676fe 100644
--- a/Assets/Scripts/SoulCoreGameLoop/UI/AreaHint.cs
+++ b/Assets/Scripts/SoulCoreGameLoop/UI/AreaHint.cs
@@ -1,31 +1,31 @@
using System;
-using TMPro;
-using UnityEditor;
using UnityEngine;
+using TMPro;
namespace SoulCoreGameLoop.UI
{
[RequireComponent(typeof(Animator))]
public class AreaHint : MonoBehaviour, IUIEventSender<AreaHintMessage>
{
- private const String TriggerPlay = "Play";
+ private static readonly int TriggerPlay = Animator.StringToHash("Play");
public TMP_Text areaName;
private Animator _animator;
- [InitializeOnLoadMethod]
- public static void RegisterListener ()
- => UIEventListener.JoinListener<AreaHintMessage>();
-
- public void OnReceive(AreaHintMessage evt)
+ private void Awake()
{
- areaName.text = evt.AreaName;
- _animator.Play(TriggerPlay);
+ _animator = GetComponent<Animator>();
+ UIEventListener.Register(this);
}
+
+ private void OnDestroy()
+ => UIEventListener.Unregister<AreaHintMessage>();
+
- private void Start()
+ public void OnReceive(AreaHintMessage evt)
{
- _animator = GetComponent<Animator>();
+ areaName.text = evt.AreaName;
+ _animator.SetTrigger(TriggerPlay);
}
}
@@ -38,4 +38,4 @@ namespace SoulCoreGameLoop.UI
AreaName = areaName;
}
}
-}
+} \ No newline at end of file
diff --git a/Assets/Scripts/SoulCoreGameLoop/UI/AreaHintGenerator.cs b/Assets/Scripts/SoulCoreGameLoop/UI/AreaHintGenerator.cs
new file mode 100644
index 0000000..efc5e5f
--- /dev/null
+++ b/Assets/Scripts/SoulCoreGameLoop/UI/AreaHintGenerator.cs
@@ -0,0 +1,39 @@
+using UnityEngine;
+
+namespace SoulCoreGameLoop.UI
+{
+ [RequireComponent(typeof(BoxCollider))]
+ public class AreaHintGenerator : MonoBehaviour
+ {
+ [Header("名字")]
+ public new string name = "土豆祭祀场";
+
+ private BoxCollider _collider;
+
+ private void Awake()
+ {
+ _collider = GetComponent<BoxCollider>();
+ _collider.isTrigger = true;
+ }
+
+ private void OnTriggerEnter(Collider other)
+ {
+ Debug.Log("AreaHintGenerator OnTriggerEnter");
+ // 向监听器发送消息
+ UIEventListener.Send(new AreaHintMessage(name));
+ }
+
+ private void OnDrawGizmosSelected()
+ {
+ if (_collider == null) return;
+
+ var cs = _collider.size;
+ var ts = transform.lossyScale;
+ var size = new Vector3(cs.x * ts.x, cs.y * ts.y, cs.z * ts.z);
+
+ Gizmos.color = new Color(1f, 1f, 1f, 0.5f);
+ Gizmos.matrix = transform.localToWorldMatrix;
+ Gizmos.DrawCube(_collider.center, size);
+ }
+ }
+}
diff --git a/Assets/Scripts/SoulCoreGameLoop/UI/AreaHintGenerator.cs.meta b/Assets/Scripts/SoulCoreGameLoop/UI/AreaHintGenerator.cs.meta
new file mode 100644
index 0000000..1282763
--- /dev/null
+++ b/Assets/Scripts/SoulCoreGameLoop/UI/AreaHintGenerator.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 33b85f0adc67b1a43b0e1033f466d85e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/SoulCoreGameLoop/UI/UIEventListener.cs b/Assets/Scripts/SoulCoreGameLoop/UI/UIEventListener.cs
index 2d33a9b..0b17b6f 100644
--- a/Assets/Scripts/SoulCoreGameLoop/UI/UIEventListener.cs
+++ b/Assets/Scripts/SoulCoreGameLoop/UI/UIEventListener.cs
@@ -1,52 +1,49 @@
using System;
using System.Collections.Generic;
-using Object = System.Object;
namespace SoulCoreGameLoop.UI
{
/// <summary>
- /// UI 事件监听器
+ /// UI 事件总线(消息类型 → 处理器)
/// </summary>
public static class UIEventListener
{
- private static readonly Dictionary<TypeCode, Object> TypeSets = new ();
+ private static readonly Dictionary<Type, object> Handlers = new();
/// <summary>
- /// 向 UI 事件监听器添加发送器实例
+ /// 注册某个消息类型的处理器(同一类型只能有一个处理器)
/// </summary>
- /// <typeparam name="T"> 发送器绑定类型 </typeparam>
- public static void JoinListener<T>() where T : new()
+ public static void Register<T>(IUIEventSender<T> handler)
{
- var typeCode = Type.GetTypeCode(typeof(T));
- TypeSets.Add(typeCode, new T());
+ Handlers[typeof(T)] = handler;
}
/// <summary>
- /// 向 UI 事件监听器发送消息
+ /// 移除某个消息类型的处理器
+ /// </summary>
+ public static void Unregister<T>()
+ {
+ Handlers.Remove(typeof(T));
+ }
+
+ /// <summary>
+ /// 发送消息
/// </summary>
- /// <param name="message"> 发送器 </param>
- /// <typeparam name="T"> 消息类型 </typeparam>
public static void Send<T>(T message)
{
- var typeCode = Type.GetTypeCode(typeof(T));
- if (TypeSets.TryGetValue(typeCode, out var set))
+ Type type = typeof(T);
+ if (Handlers.TryGetValue(type, out object handlerObj))
{
- var sender = (IUIEventSender<T>) set;
- sender.OnReceive(message);
+ ((IUIEventSender<T>)handlerObj).OnReceive(message);
}
}
}
/// <summary>
- /// UI 事件发送器
+ /// 消息处理器接口
/// </summary>
- /// <typeparam name="TEvent"></typeparam>
public interface IUIEventSender<in TEvent>
{
- /// <summary>
- /// 当接收到 UI 事件时的处理
- /// </summary>
- /// <param name="evt"></param>
- public void OnReceive(TEvent evt);
+ void OnReceive(TEvent evt);
}
-}
+} \ No newline at end of file