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| author | SmallFox <2806143047@qq.com> | 2026-05-21 07:21:06 +0800 |
|---|---|---|
| committer | SmallFox <2806143047@qq.com> | 2026-05-21 07:21:06 +0800 |
| commit | 3dcf88a36c072e42005c48dae419c66996c96f84 (patch) | |
| tree | 76a068834f2f536d83d5f1702fa35de6554da8d0 /Assets/Scripts/PlayerLocomotion.cs | |
| parent | a60a3d9344118915a50f22567bef6bee3f2a2415 (diff) | |
摄像机视角实现
实现跟随自由旋转
Diffstat (limited to 'Assets/Scripts/PlayerLocomotion.cs')
| -rw-r--r-- | Assets/Scripts/PlayerLocomotion.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Assets/Scripts/PlayerLocomotion.cs b/Assets/Scripts/PlayerLocomotion.cs index 686595d..aaa0c12 100644 --- a/Assets/Scripts/PlayerLocomotion.cs +++ b/Assets/Scripts/PlayerLocomotion.cs @@ -41,6 +41,7 @@ namespace DS _moveDirection = _cameraObject.forward * _inputHandler.vertical; _moveDirection += _cameraObject.right * _inputHandler.horizontal; _moveDirection.Normalize(); + _moveDirection.y = 0; float speed = movementSpeed; _moveDirection *= speed; |
