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authorWeicao-CatilGrass <1992414357@qq.com>2026-05-30 19:35:16 +0800
committerWeicao-CatilGrass <1992414357@qq.com>2026-05-30 19:35:16 +0800
commit7735b716401f630697d5b02910d50dbf8f3416af (patch)
tree52d23e7e0434a569bbafdfca6ad196e3ef24af3f /Assets/Scripts/AnimatorHandler.cs
parent4408cc53e044a9c649572991a764f46d247c67bf (diff)
正在编写动态场景加载
Diffstat (limited to 'Assets/Scripts/AnimatorHandler.cs')
-rw-r--r--Assets/Scripts/AnimatorHandler.cs3
1 files changed, 0 insertions, 3 deletions
diff --git a/Assets/Scripts/AnimatorHandler.cs b/Assets/Scripts/AnimatorHandler.cs
index 665a1ca..16f0f67 100644
--- a/Assets/Scripts/AnimatorHandler.cs
+++ b/Assets/Scripts/AnimatorHandler.cs
@@ -154,9 +154,6 @@ namespace DS
// 获取当前帧的根运动位移向量
var rootMotion = GetRootMotion();
- // 输出调试日志,用于查看根运动数据
- Debug.Log(rootMotion);
-
// 将根运动数据传递给 PlayerLocomotion 组件
// PlayerLocomotion 会将这些位移应用到角色控制器上
playerLocomotion.rootMotion = rootMotion;