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| author | Weicao-CatilGrass <1992414357@qq.com> | 2026-05-30 19:35:16 +0800 |
|---|---|---|
| committer | Weicao-CatilGrass <1992414357@qq.com> | 2026-05-30 19:35:16 +0800 |
| commit | 7735b716401f630697d5b02910d50dbf8f3416af (patch) | |
| tree | 52d23e7e0434a569bbafdfca6ad196e3ef24af3f /Assets/Scripts/AnimatorHandler.cs | |
| parent | 4408cc53e044a9c649572991a764f46d247c67bf (diff) | |
正在编写动态场景加载
Diffstat (limited to 'Assets/Scripts/AnimatorHandler.cs')
| -rw-r--r-- | Assets/Scripts/AnimatorHandler.cs | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/Assets/Scripts/AnimatorHandler.cs b/Assets/Scripts/AnimatorHandler.cs index 665a1ca..16f0f67 100644 --- a/Assets/Scripts/AnimatorHandler.cs +++ b/Assets/Scripts/AnimatorHandler.cs @@ -154,9 +154,6 @@ namespace DS // 获取当前帧的根运动位移向量 var rootMotion = GetRootMotion(); - // 输出调试日志,用于查看根运动数据 - Debug.Log(rootMotion); - // 将根运动数据传递给 PlayerLocomotion 组件 // PlayerLocomotion 会将这些位移应用到角色控制器上 playerLocomotion.rootMotion = rootMotion; |
