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| author | SmallFox <2806143047@qq.com> | 2026-05-22 19:21:56 +0800 |
|---|---|---|
| committer | SmallFox <2806143047@qq.com> | 2026-05-22 19:21:56 +0800 |
| commit | 8691bc52a6721ce38327a3000309c6b0b7c78256 (patch) | |
| tree | 8a8250ac0a4860476de28dd92faa49ee300b718f | |
| parent | 3dcf88a36c072e42005c48dae419c66996c96f84 (diff) | |
相机碰撞
相机碰撞完工
| -rw-r--r-- | Assets/Art/Animations/Falling To Roll.fbx.meta | 4 | ||||
| -rw-r--r-- | Assets/Art/Animator/Humanoid.controller | 2 | ||||
| -rw-r--r-- | Assets/Art/Material/Block_M.mat | 133 | ||||
| -rw-r--r-- | Assets/Art/Material/Block_M.mat.meta | 8 | ||||
| -rw-r--r-- | Assets/Scenes/SampleScene.unity | 1745 | ||||
| -rw-r--r-- | Assets/Scripts/CameraHandler.cs | 22 |
6 files changed, 1902 insertions, 12 deletions
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{fileID: 392352793} diff --git a/Assets/Scripts/CameraHandler.cs b/Assets/Scripts/CameraHandler.cs index c815fae..38ab888 100644 --- a/Assets/Scripts/CameraHandler.cs +++ b/Assets/Scripts/CameraHandler.cs @@ -45,6 +45,8 @@ namespace DS Vector3 targetPosition = Vector3.SmoothDamp(_myTransform.position, targetTransform.position, ref cameraFollowVelocity, delta / followSpeed); _myTransform.position = targetPosition; + + HandleCameraCollisions(delta); } public void HandleCameraRotation(float delta, float mouseInputX, float mouseInputY) @@ -63,8 +65,28 @@ namespace DS targetRotation = Quaternion.Euler(rotation); cameraPivotTransform.localRotation = targetRotation; + } + + public void HandleCameraCollisions(float delta) + { + _targetPosition = _defaultPosition; + RaycastHit hit; + Vector3 direction = cameraTransform.position - cameraPivotTransform.position; + direction.Normalize(); + + if (Physics.SphereCast(cameraPivotTransform.position,cameraSphereRadius,direction,out hit,Mathf.Abs(_targetPosition))) + { + float dis = Vector3.Distance(cameraPivotTransform.position, hit.point); + _targetPosition = -(dis - cameraCollisionOffSet); + } + if (Mathf.Abs(_targetPosition) < minimumCollisionOffSet) + { + _targetPosition = -minimumCollisionOffSet; + } + _cameraTransformPosition.z = Mathf.Lerp(cameraTransform.localPosition.z, _targetPosition, delta / 0.2f); + cameraTransform.localPosition = _cameraTransformPosition; } } } |
