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//! Example Command Macro
//!
//! > Introduced how to use the `#[command]` macro to generate commands with minimal boilerplate
//!
//! Run:
//! ```base
//! cargo run --manifest-path examples/example-command-macro/Cargo.toml --quiet -- hello world
//! cargo run --manifest-path examples/example-command-macro/Cargo.toml --quiet -- greet-someone Alice
//! cargo run --manifest-path examples/example-command-macro/Cargo.toml --quiet -- goodbye
//! ```
//!
//! Output:
//! ```plaintext
//! Hello, World
//! Hello, Alice
//! Goodbye!
//! ```
use mingling::{macros::buffer, picker::IntoPicker, prelude::*};
fn main() {
let mut program = ThisProgram::new();
// Import the dispatchers generated by the `#[command]` macro
program.with_dispatcher(CMDHelloWorld);
program.with_dispatcher(CMDGreetSomeone);
program.with_dispatcher(CMDGoodBye);
program.exec_and_exit();
}
pack!(ResultGreeting = String);
pack!(ResultGoodbye = ());
// --------- IMPORTANT ---------
// Auto-generates dispatcher!("hello.world", CMDHelloWorld => EntryHelloWorld);
#[command]
fn hello_world() -> ResultGreeting {
ResultGreeting::new("World".to_string())
}
// Auto-generates dispatcher!("hello-world", CMDGreetSomeone => EntryGreetSomeone);
#[command(node = "greet-someone")]
fn greet_someone(args: Vec<String>) -> ResultGreeting {
let name = args.pick_or(&arg![String], || "World".to_string()).unwrap();
ResultGreeting::new(name)
}
// Auto-generates dispatcher!("goodbye", CMDGoodBye => EntryGoodBye);
#[command(name = CMDGoodBye, entry = EntryGoodBye)]
fn goodbye() -> ResultGoodbye {
ResultGoodbye::default()
}
// --------- IMPORTANT ---------
#[renderer(buffer)]
fn render_greeting(result: ResultGreeting) {
r_println!("Hello, {}", *result);
}
#[renderer(buffer)]
fn render_goodbye(_: ResultGoodbye) {
r_println!("Goodbye!");
}
gen_program!();
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