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using System;
using UnityEngine;

[RequireComponent(typeof(PlayerControl))]
public class SimpleControl : MonoBehaviour
{
    private PlayerControl _playerControl;
    
    [Header("Parameter")]
    public KeyCode moveLeft = KeyCode.A;
    public KeyCode moveRight = KeyCode.D;
    public KeyCode moveUp = KeyCode.W;
    public KeyCode moveDown = KeyCode.S;
    public KeyCode grab = KeyCode.G;

    private float HorizontalAxis => 
        (Input.GetKey(moveLeft) ? -1 : 0) +
        (Input.GetKey(moveRight) ?  1 : 0);

    private float VerticalAxis => 
        (Input.GetKey(moveDown) ? -1 : 0) +
        (Input.GetKey(moveUp) ?  1 : 0);

    private void Awake()
    {
        _playerControl = GetComponent<PlayerControl>();
    }

    private void Update()
    {
        _playerControl.movementHorizontal = HorizontalAxis;
        _playerControl.movementVertical = VerticalAxis;
        _playerControl.grabbing = Input.GetKey(grab);
    }
}