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using System;
using UnityEngine;

[RequireComponent(typeof(SkinnedMeshRenderer))]
public class PlayerColor : MonoBehaviour
{
    private SkinnedMeshRenderer _renderer;
    private Material _materialInstance;

    private Color _currentColor;
    public Color color;

    private void Start()
    {
        _renderer = GetComponent<SkinnedMeshRenderer>();
        _materialInstance = new Material(_renderer.material);
        _renderer.material = _materialInstance;
    }

    private void Update()
    {
        SetColor(color);
    }

    public void SetColor(Color newColor)
    {
        if (newColor == _currentColor) return;
        
        _currentColor = newColor;
        if (_materialInstance != null)
        {
            _materialInstance.SetColor("_Color", newColor);
        }
    }
}