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using System;
using UnityEngine;
namespace Mountools.LoadingScreen.Presets
{
[RequireComponent(typeof(LoadingScreen))]
[RequireComponent(typeof(Animator))]
public abstract class LoadingScreenPresetHandle : MonoBehaviour
{
[HideInInspector] public LoadingScreen loadingScreen;
[HideInInspector] public Animator animator;
private void Start()
{
loadingScreen = GetComponent<LoadingScreen>();
animator = GetComponent<Animator>();
loadingScreen.onLoad.AddListener(OnLoad);
loadingScreen.onLoading.AddListener(OnLoading);
loadingScreen.onLoaded.AddListener(OnLoaded);
Initialize();
}
protected virtual void Initialize() {}
protected abstract void OnLoad(string sceneName);
protected abstract void OnLoading(float progress);
protected abstract void OnLoaded();
}
}
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