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using System.Collections.Generic;
using Mountools.Tools;
using UnityEngine;

#if UNITY_EDITOR
using UnityEditor;
#endif

namespace Mountools.LoadingScreen
{
    public class LoadingScreenPresets : ScriptableObject
    {
        public List<GameObject> loadingScreens = new();

        public static LoadingScreenPresets GetPresets()
        {
            LoadingScreenPresets presets = null;
#if UNITY_EDITOR
            var path = @$"{MountoolsEditor.rootPath}/Extends/LoadingScreen/Presets/Presets.asset";
            presets = AssetDatabase.LoadAssetAtPath<LoadingScreenPresets>(path);
            if (presets == null)
            {
                presets = CreateInstance<LoadingScreenPresets>();
                
                Debug.Log("Presets Created");
                AssetDatabase.CreateAsset(presets, path);
                AssetDatabase.SaveAssets();
                AssetDatabase.Refresh();
            }
#endif
            return presets;
        }

        public static void ChangePreset(GameObject gameObject)
        {
#if UNITY_EDITOR
            var screen = LoadingScreen.GetLoadingScreen();
            
            if (screen == null)
            {
                var obj = Instantiate(gameObject);
                obj.name = gameObject.name;
                Undo.RegisterCreatedObjectUndo(obj, "Replace Loading Screen");
            }
            else
            {
                Undo.DestroyObjectImmediate(screen.gameObject);
                
                var obj = Instantiate(gameObject);
                obj.name = gameObject.name;
                Undo.RegisterCreatedObjectUndo(obj, "Replace Loading Screen");
            }
#endif
        }
    }
}