diff options
108 files changed, 18734 insertions, 187 deletions
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b/Assets/Scripts/GameProgressManager.cs @@ -0,0 +1,35 @@ +using Tag; +using UnityEngine; + +[RequireComponent(typeof(SceneStatus))] +public class GameProgressManager : MonoBehaviour +{ + public MaskAnswers player1; + public MaskAnswers player2; + + public SceneStatus sceneStatus; + + private void Awake() + { + sceneStatus = GetComponent<SceneStatus>(); + } + + public void Refresh() + { + if (player1.bindPlayer != null && + player2.bindPlayer != null && + SceneStatus.Instance.current == Status.Waiting) + { + // 开始游戏 + sceneStatus.current = Status.Playing; + OnGameStart(); + } + } + + private void OnGameStart() + { + Debug.Log("开始游戏!"); + player1.bindPlayer.GetComponent<PlayerMovement>().enabled = true; + player2.bindPlayer.GetComponent<PlayerMovement>().enabled = true; + } +} diff --git a/Assets/Scripts/GameProgressManager.cs.meta b/Assets/Scripts/GameProgressManager.cs.meta new file mode 100644 index 0000000..7dfacf2 --- /dev/null +++ b/Assets/Scripts/GameProgressManager.cs.meta @@ 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\ No newline at end of file diff --git a/Assets/Scripts/PlayerControl.cs b/Assets/Scripts/PlayerControl.cs index 3ef3dc8..85f753c 100644 --- a/Assets/Scripts/PlayerControl.cs +++ b/Assets/Scripts/PlayerControl.cs @@ -5,4 +5,5 @@ public class PlayerControl : MonoBehaviour public float movementHorizontal; public float movementVertical; public bool grabbing; + public bool boosting; } diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs index 90252b3..add03ba 100644 --- a/Assets/Scripts/PlayerMovement.cs +++ b/Assets/Scripts/PlayerMovement.cs @@ -1,15 +1,21 @@ -using System; using UnityEngine; [RequireComponent(typeof(PlayerControl))] [RequireComponent(typeof(Rigidbody))] public class PlayerMovement : MonoBehaviour { - public float movementSpeed; - public float movementSpeedOnGrabbing; + private static readonly float BoostAccel = 10; + public float movementSpeed = 5; + public float movementSpeedOnGrabbing = 3; + public float boostFalloffLerp = 0.025f; + private PlayerControl _playerControl; private Rigidbody _rigidbody; + + private float _currentBoost; + + private bool CanBoost => _currentBoost <= 0.1f; private void Awake() { @@ -17,15 +23,25 @@ public class PlayerMovement : MonoBehaviour _rigidbody = GetComponent<Rigidbody>(); } + private void Update() + { + if (_playerControl.boosting && CanBoost) + { + _currentBoost = BoostAccel; + } + } + private void FixedUpdate() { FixedUpdateMovement(); + + FixedUpdateBoostFalloff(); } private void FixedUpdateMovement() { var velocity = _rigidbody.linearVelocity; - var speed = _playerControl.grabbing ? movementSpeedOnGrabbing : movementSpeed; + var speed = _playerControl.grabbing ? movementSpeedOnGrabbing : movementSpeed + _currentBoost; var direction = new Vector3( _playerControl.movementHorizontal, 0, @@ -34,4 +50,9 @@ public class PlayerMovement : MonoBehaviour var playerVelocity = speed * direction + velocity.y * Vector3.up; _rigidbody.linearVelocity = playerVelocity; } + + private void FixedUpdateBoostFalloff() + { + _currentBoost = Mathf.Lerp(_currentBoost, 0, boostFalloffLerp); + } } diff --git a/Assets/Scripts/RandomSpawnPosition.cs b/Assets/Scripts/RandomSpawnPosition.cs index cc8b92e..334d72d 100644 --- a/Assets/Scripts/RandomSpawnPosition.cs +++ b/Assets/Scripts/RandomSpawnPosition.cs @@ -1,16 +1,34 @@ -using System; using UnityEngine; -using Random = UnityEngine.Random; public class RandomSpawnPosition : MonoBehaviour { - public float range = 3; + private PlayerMovement _playerMovement; + + private void Awake() + { + _playerMovement = GetComponent<PlayerMovement>(); + } private void Start() { - var x = Random.Range(-range, range); - var z = Random.Range(-range, range); + Debug.Log("等待设备输入以加入玩家..."); - transform.position = new Vector3(x,transform.position.y,z); + var binder = FindFirstObjectByType<GameProgressManager>(); + if (binder.player1.bindPlayer == null) + { + binder.player1.bindPlayer = _playerMovement; + var targetPos = binder.player1.transform.position; + transform.position = targetPos; + Debug.Log("玩家1已加入"); + binder.Refresh(); + } + else if (binder.player2.bindPlayer == null) + { + binder.player2.bindPlayer = _playerMovement; + var targetPos = binder.player2.transform.position; + transform.position = targetPos; + Debug.Log("玩家2已加入"); + binder.Refresh(); + } } } diff --git a/Assets/Scripts/SceneStatus.cs b/Assets/Scripts/SceneStatus.cs new file mode 100644 index 0000000..30ca2d2 --- /dev/null +++ b/Assets/Scripts/SceneStatus.cs @@ -0,0 +1,20 @@ +using System; +using UnityEngine; + +public class SceneStatus : MonoBehaviour +{ + public static SceneStatus Instance; + + private void Awake() + { + Instance = this; + } + + public Status current; +} + +[Serializable] +public enum Status +{ + Waiting, Playing +} diff --git a/Assets/Scripts/SceneStatus.cs.meta b/Assets/Scripts/SceneStatus.cs.meta new file mode 100644 index 0000000..5a4b0a8 --- /dev/null +++ b/Assets/Scripts/SceneStatus.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: b68daba43a5f8684b9fbdd7d2b247767
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