diff options
| author | SmallFox <2806143047@qq.com> | 2026-01-31 12:31:28 +0800 |
|---|---|---|
| committer | SmallFox <2806143047@qq.com> | 2026-01-31 12:31:28 +0800 |
| commit | 64e326ff1720ceb5e4bdcb9a763f62de8ffbee4f (patch) | |
| tree | 7d2b321fb203b69e928641e5e1c49512bfcb694e /Assets/Scripts/PlayerDrag.cs | |
| parent | 343a1aa731a85a8a866d0466d29931e5a9c8dfb0 (diff) | |
Drag
Diffstat (limited to 'Assets/Scripts/PlayerDrag.cs')
| -rw-r--r-- | Assets/Scripts/PlayerDrag.cs | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/Assets/Scripts/PlayerDrag.cs b/Assets/Scripts/PlayerDrag.cs new file mode 100644 index 0000000..10300af --- /dev/null +++ b/Assets/Scripts/PlayerDrag.cs @@ -0,0 +1,70 @@ +using UnityEngine; + +/// <summary> +/// 简化版玩家拖拽脚本(Trigger触发判定,仅保留核心拖拽逻辑) +/// </summary> +public class PlayerDrag : MonoBehaviour +{ + // 拖拽核心配置 + [SerializeField] private KeyCode grabKey = KeyCode.G; // 抓取按键 + + // 临时缓存:当前触发接触的可拖拽物品 + private DragItem currentDragItem; + // 标记是否处于拖拽状态 + private bool isDragging; + + private void Update() + { + // 仅检测G键输入,控制抓取/松开(核心逻辑不变) + CheckGrabInput(); + } + + + private void CheckGrabInput() + { + // 按下G键:抓取物品(仅当触发接触且未拖拽时生效) + if (Input.GetKeyDown(grabKey) && !isDragging && currentDragItem != null) + { + isDragging = true; + currentDragItem.dragger = this.transform; // 给物品赋值拖拽锚点(玩家) + } + + // 松开G键:放下物品(解除关联) + if (Input.GetKeyUp(grabKey) && isDragging) + { + isDragging = false; + if (currentDragItem != null) + { + currentDragItem.dragger = null; // 清空物品的拖拽锚点 + } + currentDragItem = null; + } + } + + private void OnTriggerStay(Collider other) + { + // 如果已在拖拽状态,直接返回,不处理新物品 + if (isDragging) return; + + // 尝试获取对方的DragItem组件,缓存为当前可抓取物品 + DragItem dragItem = other.GetComponent<DragItem>(); + if (dragItem != null) + { + currentDragItem = dragItem; + } + } + + + private void OnTriggerExit(Collider other) + { + // 如果已在拖拽状态,直接返回(避免拖拽中丢失目标) + if (isDragging) return; + + // 确认离开的是当前缓存的物品,清空缓存 + DragItem dragItem = other.GetComponent<DragItem>(); + if (dragItem != null && dragItem == currentDragItem) + { + currentDragItem = null; + } + } +}
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