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| author | 魏曹先生 <1992414357@qq.com> | 2026-01-30 23:07:07 +0800 |
|---|---|---|
| committer | 魏曹先生 <1992414357@qq.com> | 2026-01-30 23:07:07 +0800 |
| commit | bdd0c3eee905c5dc6fcf22344f7fdbd4cc3e3a02 (patch) | |
| tree | 2a8fb0c76b134890aa61dcc9e9949cedab055f57 /Assets/Scripts/GameControllerInput.cs | |
| parent | b0642164b112508bbfc0b60553586ea260a79d2e (diff) | |
完成双角色操纵
Diffstat (limited to 'Assets/Scripts/GameControllerInput.cs')
| -rw-r--r-- | Assets/Scripts/GameControllerInput.cs | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/Assets/Scripts/GameControllerInput.cs b/Assets/Scripts/GameControllerInput.cs new file mode 100644 index 0000000..ff29c12 --- /dev/null +++ b/Assets/Scripts/GameControllerInput.cs @@ -0,0 +1,27 @@ +using UnityEngine; +using UnityEngine.InputSystem; + +[RequireComponent(typeof(PlayerControl))] +public class GameControllerInput : MonoBehaviour +{ + private PlayerControl _playerControl; + + private void Awake() + { + _playerControl = GetComponent<PlayerControl>(); + } + + public void OnMove(InputAction.CallbackContext context) + { + Vector2 input = context.ReadValue<Vector2>(); + _playerControl.movementHorizontal = input.x; + _playerControl.movementVertical = input.y; + } + + public void OnGrab(InputAction.CallbackContext context) + { + float value = context.ReadValue<float>(); + bool isGrabbing = value > 0.5f; + _playerControl.grabbing = isGrabbing; + } +} |
