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using System;
using System.Collections.Generic;
using UnityEngine;
namespace Tag
{
[CreateAssetMenu(fileName = "TaggedItem", menuName = "Scriptable Objects/TaggedItem")]
public class TaggedItemInfo : ScriptableObject
{
public ItemType itemType;
public Sprite image;
public List<string> tags;
}
[Serializable]
public enum ItemType
{
[InspectorName("眼睛")]
Eye,
[InspectorName("鼻子")]
Norse,
[InspectorName("眉毛")]
Elbow,
[InspectorName("嘴巴")]
Mouse,
[InspectorName("配饰")]
Accessories
}
}
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