| Commit message (Collapse) | Author | Age | Files | Lines |
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Rename `project_path` argument to `project` in help output and code, and
align help text formatting.
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Add a fallback module providing a help command that displays usage
information for the tool.
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Restructure the tool to use mingling from git with pathf feature,
add a dedicated tscn2bsn binary, and implement:
- Full TSCN syntax parser as a 1:1 replica of Godot's parsing logic
- AST representation with line numbers for error reporting
- Conversion command that reads TSCN, parses to AST, and serializes to
RON
- Error handlers for IO, RON, and parse errors
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Add run.ps1 and run.sh launcher scripts that detect and execute
scripts from .run/src/bin across multiple languages, with numbered
selection, fuzzy matching, and case-insensitive fallback.
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Add initial Rust project for converting tscn files to bsn format,
including Cargo configuration and Zed editor settings for rust-analyzer
with clippy checks enabled.
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Add initial Godot 4 project structure with a loading scene, icon, and
project configuration.
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Add CHGravityPlugin to manage the global gravity resource and
CHGravityMovementGluePlugin to apply gravity to movement velocity
each fixed update. Update workspace dependencies and include the
new crates in the main app.
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Replace the custom Position component with Bevy's built-in Transform
for entity movement.
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