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# "Shake Hand!"
> Let different languages shake hands with each other! 🤝
This is a **purely compile-time** Rust internationalization library. **All** localized strings are fully embedded into the binary at compile time, with only minimal runtime overhead.
# How to Use?
## 1. Add Dependency
Add the following to your `Cargo.toml`:
```toml
shakehand = "0.1"
```
## 2. Write Configuration Files
Create a directory under your project to serve as the root for translations, e.g. `./locale/`.
Create any `toml` file inside this directory, e.g. `./locale/global.toml`, representing a translation file.
In the file, group translations by language section. The key is the translation key, and the value is the translated text.
Text with parameters uses `%{parameter_name}` as placeholders, where the parameter name directly maps to the generated function's parameter name:
```toml
[en]
world = "world"
greeting = "Hello, %{someone}!"
[zh_CN]
world = "世界"
greeting = "你好,%{someone}!"
```
## 3. Load Translations
In your Rust code, use `shakehand::locale!` to hardcode the entire directory into a module:
```rust
pub mod translation {
shakehand::locale!("./locale", fallback = "en");
}
```
The generated module will contain:
- A `Languages` enum listing all languages
- A `set_lang` function for switching the current language
- A unit struct `Global` (named after `global.toml`), whose associated functions are the translations for each key
## 4. Call Translations
Call translations just like ordinary functions, passing parameters by placeholder name:
```rust
use crate::translation::{Global, Languages, set_lang};
fn main() {
set_lang(Languages::en);
let greeting = Global::greeting("World");
println!("{}", greeting); // Hello, World!
set_lang(Languages::zh_CN);
let greeting = Global::greeting("世界");
println!("{}", greeting); // 你好,世界!
}
```
You can also pass the return value of another translation as a parameter, since each parameterless translation function returns a `&'static str`, completely allocation-free:
```rust
let greeting = Global::greeting(Global::world());
```
## 5. Fallback Chain (Optional)
You can configure a **fallback chain** in your `Cargo.toml` under `[package.metadata.shakehand]`.
When a language has no translation for a key, the system will automatically walk the chain
to find the nearest language that has one.
```toml
[package.metadata.shakehand]
# For any language not explicitly listed, fall back to English
fallback.other = "en"
# Specific fallback rules
fallback.zh_HK = "zh_CN" # Hong Kong Trad -> Simplified Chinese
fallback.zh_TW = "zh_CN" # Taiwan Trad -> Simplified Chinese
fallback.zh_CN = "en" # Simplified Chinese -> English
fallback.it = "fr" # Italian -> French
```
The chain resolution is **at runtime via a generated `FallbackSolver`**:
- Each language has a `try_fallback_once()` step defined in a compile-time generated match.
- Translation functions loop through the chain until a language with the value is found.
- `fallback.other` is the ultimate fallback (falls back to `locale!`'s `fallback` parameter if unset).
- All languages in the chain are automatically added to the `Languages` enum, even if they
have no translations in the locale files.
# Contributing
Directly open a PR to the [repository](https://github.com/catilgrass/shakehand) and mention [@Weicao-CatilGrass](https://github.com/Weicao-CatilGrass).
# License
MIT or Apache 2.0
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