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|
pub mod nogamepads_server {
use std::collections::{HashMap, VecDeque};
use crate::pad_data::pad_messages::nogamepads_message_encoder::NgpdMessageEncoder;
use crate::pad_data::pad_messages::nogamepads_message_transfer::{read_msg, send_msg};
use crate::pad_data::pad_messages::nogamepads_messages::{ConnectionCallbackMessage, ConnectionMessage, ControlMessage, GameMessage, LeaveReason};
use log::{error, info, warn};
use std::net::{IpAddr, Ipv4Addr, SocketAddr};
use std::process::exit;
use std::sync::atomic::AtomicBool;
use std::sync::atomic::Ordering::SeqCst;
use std::sync::{Arc, Mutex, MutexGuard, PoisonError};
use std::time::Duration;
use clap::CommandFactory;
use tokio::io::{AsyncReadExt, AsyncWriteExt, ReadHalf, WriteHalf};
use tokio::net::{TcpListener, TcpStream};
use tokio::{io, spawn};
use tokio::runtime::Runtime;
use nogamepads::console_utils::debug_console::read_cli;
use nogamepads::convert_utils::convert_deque_to_vec;
use nogamepads::logger_utils::logger_build;
use crate::DEFAULT_PORT;
use crate::pad_data::game_profile::game_profile::GameProfile;
use crate::pad_data::pad_messages::nogamepads_messages::ConnectionErrorType::{ContainSamePlayer, GameLocked, PlayerBanned, WhatTheHell};
use crate::pad_data::pad_messages::nogamepads_messages::GameMessage::Leave;
use crate::pad_data::pad_messages::nogamepads_messages::LeaveReason::ServerClosed;
use crate::pad_data::pad_player_info::nogamepads_player_info::PlayerInfo;
use crate::pad_io::server_debug_cli::{process_debug_cmd, Psc};
type PlayerMap = Arc<Mutex<HashMap<String, PlayerInfo>>>;
type WriteList = Arc<Mutex<HashMap<String, VecDeque<GameMessage>>>>;
type ReadList = Arc<Mutex<HashMap<String, VecDeque<ControlMessage>>>>;
pub struct PadServer {
// --- 主要参数 ---
// 本地监听地址
address: IpAddr,
// 游戏信息
game_profile: GameProfile,
// 绑定端口
port: u16,
// 调试模式
enable_console: bool,
// 保持安静,不初始化 env_logger
quiet: bool,
// --- 运行时参数 ---
// 发送信息列表
write_list: WriteList,
// 读取信息列表
read_list: ReadList,
// 在线玩家
online_players: PlayerMap,
// 被封禁的玩家
banned_players: PlayerMap,
// 是否锁定该游戏:禁止后续玩家加入
game_locked: AtomicBool,
// 是否停止服务器
stop: AtomicBool,
}
impl Clone for PadServer {
fn clone(&self) -> Self {
PadServer {
address: self.address.clone(),
game_profile: self.game_profile.clone(),
port: self.port.clone(),
enable_console: self.enable_console,
quiet: self.quiet,
write_list: self.write_list.clone(),
read_list: self.read_list.clone(),
online_players: self.online_players.clone(),
banned_players: self.banned_players.clone(),
game_locked: AtomicBool::new((&self.game_locked.load(SeqCst)).clone()),
stop: AtomicBool::new((&self.stop.load(SeqCst)).clone()),
}
}
}
impl Default for PadServer {
fn default() -> Self {
PadServer {
address: IpAddr::from(Ipv4Addr::new(127, 0, 0, 1)),
game_profile: GameProfile::default(),
port: DEFAULT_PORT,
enable_console: false,
quiet: false,
write_list: WriteList::default(),
read_list: ReadList::default(),
online_players: PlayerMap::default(),
banned_players: PlayerMap::default(),
game_locked: AtomicBool::new(false),
stop: AtomicBool::new(false),
}
}
}
// 服务端构建部分
impl PadServer {
pub fn build_simple() -> Arc<PadServer> {
Arc::new(Self::default()
.addr(IpAddr::from(Ipv4Addr::new(127, 0, 0, 1)), DEFAULT_PORT)
.put_profile(GameProfile::default()).to_owned())
}
pub fn addr(&mut self, ip_addr: IpAddr, port: u16) -> &mut PadServer {
self.ip_addr(ip_addr).port(port)
}
pub fn socket_addr(&mut self, socket_addr: SocketAddr) -> &mut PadServer {
self.ip_addr(socket_addr.ip()).port(socket_addr.port())
}
pub fn port(&mut self, port: u16) -> &mut PadServer {
self.port = port;
self
}
pub fn ip_addr(&mut self, ip_addr: IpAddr) -> &mut PadServer {
self.address = ip_addr;
self
}
pub fn put_profile(&mut self, profile: GameProfile) -> &mut PadServer {
self.game_profile = profile;
self
}
pub fn enable_console(&mut self) -> &mut PadServer {
self.enable_console = true;
self
}
pub fn quiet(&mut self) -> &mut PadServer {
self.quiet = true;
self
}
pub fn build(&self) -> Arc<PadServer> {
Arc::new(self.clone())
}
}
// 服务端消息管理
impl PadServer {
pub fn put_msg_to(&self, msg: GameMessage, player: &PlayerInfo) {
match self.write_list.lock() {
Ok(mut guard) => {
let hash = &player.account.player_hash.clone();
if ! guard.contains_key(hash.as_str()) {
guard.entry(player.account.player_hash.clone())
.or_insert_with(VecDeque::new)
.push_back(msg);
}
}
Err(_) => {
error!("Cannot lock \"{:?}\" in write_list", player.account.player_hash);
}
}
}
pub fn put_msg_to_all(&self, msg: &GameMessage) {
match self.list_players() {
Ok(list) => {
for player in list {
self.put_msg_to(msg.clone(), &player);
}
}
Err(_) => {
error!("Cannot put GameMessage with no players.");
}
}
}
pub fn pop_a_msg(&self, player: &PlayerInfo) -> Option<ControlMessage> {
match self.read_list.lock() {
Ok(mut guard) => {
match guard.get_mut(&player.account.player_hash) {
None => { None }
Some(queue) => {
if ! queue.is_empty() {
queue.pop_front()
} else {
guard.remove(&player.account.player_hash);
None
}
}
}
}
Err(_) => {
error!("Cannot lock \"{:?}\" in read_list", player.account.player_hash);
None
}
}
}
pub fn pop_msg_or(&self, player: &PlayerInfo, or: ControlMessage) -> ControlMessage {
self.pop_a_msg(player).unwrap_or(or)
}
pub fn list_received(&self, player: &PlayerInfo) -> Vec<ControlMessage> {
match self.read_list.lock() {
Ok(guard) => {
match guard.get_key_value(player.account.player_hash.as_str()) {
None => { Vec::new() }
Some(result) => {
convert_deque_to_vec(result.1)
}
}
}
Err(_) => { Vec::new() }
}
}
}
// 服务端玩家管理
impl PadServer {
pub fn is_player_online (&self, player: &PlayerInfo) -> bool {
let guard = self.online_players.lock().unwrap();
guard.contains_key(&player.account.player_hash)
}
pub fn set_player_online (&self, player: &PlayerInfo, online: bool) {
let online_current = self.is_player_online(player);
if online_current && !online {
let mut guard = self.online_players.lock().unwrap();
guard.remove(&player.account.player_hash);
info!("{} is OFFLINE!", player.account.id);
} else if !online_current && online {
let mut guard = self.online_players.lock().unwrap();
guard.insert(player.account.player_hash.clone(), player.clone());
info!("{} is ONLINE!", player.account.id);
}
}
pub fn is_player_banned (&self, player: &PlayerInfo) -> bool {
let guard = self.banned_players.lock().unwrap();
guard.contains_key(&player.account.player_hash)
}
pub fn kick_player(&self, player: &PlayerInfo) {
if self.is_player_online(player) {
self.put_msg_to(Leave(LeaveReason::YouAreKicked), player);
}
}
pub fn ban_player(&self, player: &PlayerInfo) {
self.set_player_banned(player, true);
if self.is_player_online(player) {
self.put_msg_to(Leave(LeaveReason::YouAreBanned), player);
}
}
pub fn pardon_player(&self, player: &PlayerInfo) {
self.set_player_banned(player, false);
}
fn set_player_banned (&self, player: &PlayerInfo, banned: bool) {
let banned_current = self.is_player_banned(player);
if banned_current && !banned {
let mut guard = self.banned_players.lock().unwrap();
guard.remove(&player.account.player_hash);
info!("Pardoned player {}", player.account.id);
} else if !banned_current && banned {
let mut guard = self.banned_players.lock().unwrap();
guard.insert(player.account.player_hash.clone(), player.clone());
info!("Banned player {}!", player.account.id);
}
}
pub fn list_players(&self) -> Result<Vec<PlayerInfo>, PoisonError<MutexGuard<HashMap<String, PlayerInfo>>>> {
match self.online_players.lock() {
Ok(guard) => {
Ok(guard.values().cloned().collect())
}
Err(err) => Err(err)
}
}
pub fn list_players_banned(&self) -> Result<Vec<PlayerInfo>, PoisonError<MutexGuard<HashMap<String, PlayerInfo>>>> {
match self.banned_players.lock() {
Ok(guard) => {
Ok(guard.values().cloned().collect())
}
Err(err) => Err(err)
}
}
}
// 服务端状态控制
#[allow(dead_code)]
impl PadServer {
pub fn stop_server(&self) {
self.put_msg_to_all(&Leave(ServerClosed));
self.stop.store(true, SeqCst);
}
pub fn start_server(self: Arc<Self>) {
// 构建 Logger
if ! self.quiet {
logger_build();
}
// 运行时
let runtime = Self::get_runtime();
info!("Starting \"NoGamepads Server\".");
// 入口
let console = self.enable_console;
let entry = self.get_entry(console);
// 阻塞运行
runtime.block_on(entry);
}
fn get_runtime() -> Runtime {
tokio::runtime::Builder::new_multi_thread()
.thread_name("nogpad-server")
.thread_stack_size(32 * 1024 * 1024)
.enable_time()
.enable_io()
.build()
.unwrap()
}
fn get_entry(self: Arc<Self>, debug: bool) -> impl Future<Output = ()> + Send + 'static {
async move {
let main_thread = spawn({
let client = Arc::clone(&self);
async move {
Self::main_request_thread(client).await
}
});
let background_thread = spawn({
let client = Arc::clone(&self);
async move {
Self::background_thread(client).await
}
});
if debug {
let debug_cli = spawn({
let client = Arc::clone(&self);
async move {
Self::process_debug_cli(client).await
}
});
let _ = tokio::join!(debug_cli, main_thread, background_thread);
} else {
let _ = tokio::join!(main_thread, background_thread);
}
}
}
fn lock_game(&self) {
self.game_locked.store(true, SeqCst);
}
fn unlock_game(&self) {
self.game_locked.store(false, SeqCst);
}
fn is_game_locked(&self) -> bool {
self.game_locked.load(SeqCst)
}
async fn main_request_thread(self: Arc<Self>) {
let addr_str = format!("{}:{}", self.address.to_string(), self.port);
info!("Server listening at {}", addr_str);
// Tcp 监听器
let listener : TcpListener;
match TcpListener::bind(&addr_str).await {
Ok(result) => {
info!("Listener created.");
listener = result;
}
Err(_) => {
error!("Server listening at {} failed!", addr_str);
exit(1);
}
}
// 请求信息循环
loop {
match listener.accept().await {
Ok((stream, _)) => {
spawn(Self::process_request(Arc::clone(&self), stream));
}
Err(error) => {
error!("Error: {}", error);
}
}
}
}
async fn process_request(self: Arc<Self>, mut stream: TcpStream) {
let mut buffer = [0; 1024];
let connection_msg : ConnectionMessage = read_msg(&mut buffer, &mut stream).await;
match connection_msg {
// 客户端请求加入游戏,并建立长连接
ConnectionMessage::Connection(info) => {
// 加入游戏资格检测
info!("Account {} trying to connect.", info.account.player_hash);
// 0. 当前游戏是否已经锁定?
if self.is_game_locked() {
// 当前游戏已经锁定,禁止加入玩家,发送失败信息,并断开连接
send_msg(&mut stream, ConnectionCallbackMessage::Deny(GameLocked)).await;
return;
}
// 1. 是否存在重复玩家?
let online = self.is_player_online(&info);
if online {
// 当前玩家已在线,发送失败信息,并断开连接
send_msg(&mut stream, ConnectionCallbackMessage::Deny(ContainSamePlayer)).await;
return;
}
// 2. 该玩家是否被封禁?
let banned = self.is_player_banned(&info);
if banned {
// 当前玩家已被封禁,发送失败信息,并断开连接
send_msg(&mut stream, ConnectionCallbackMessage::Deny(PlayerBanned)).await;
return;
}
// OK!若执行到此处,说明该玩家具有加入资格,Welcome!
send_msg(&mut stream, ConnectionCallbackMessage::Ok).await;
let callback : ConnectionMessage = read_msg(&mut buffer, &mut stream).await;
match callback {
// 玩家已就绪,发送 Welcome 信息以邀请该玩家加入游戏
ConnectionMessage::Ready => {
info!("Player \"{}\" is ready!", info.account.id);
// 发送 Welcome
send_msg(&mut stream, ConnectionCallbackMessage::Welcome).await;
// 注册该玩家到在线列表
self.set_player_online(&info, true);
// 启动控制循环
spawn(Self::long_connection(Arc::clone(&self), stream, info));
},
_ => {
send_msg(&mut stream, ConnectionCallbackMessage::Deny(WhatTheHell)).await; // WTH ?
}
}
}
// 客户端请求获得游戏信息
ConnectionMessage::RequestProfile => {
// 发送游戏信息到客户端
send_msg(&mut stream, ConnectionCallbackMessage::Profile(self.game_profile.clone())).await;
}
// 客户端发来了错误信息
ConnectionMessage::Err => {
match stream.peer_addr() {
Ok(addr) => {
warn!("Received an error message from {}.", addr.to_string());
}
Err(_) => {
warn!("Received an error message from unknown pad_io.");
}
}
}
// 客户端发来了不相干的信息
_ => {
match stream.peer_addr() {
Ok(addr) => {
warn!("Received unknown connection message from {}.", addr.to_string());
}
Err(_) => {
warn!("Received unknown connection message from unknown pad_io.");
}
}
}
}
}
async fn long_connection(self: Arc<Self>, stream: TcpStream, player_info: PlayerInfo) {
let player_info_arc = Arc::new(player_info);
let (reader, writer) = io::split(stream);
spawn(Self::read_task(Arc::clone(&self), reader, Arc::clone(&player_info_arc)));
spawn(Self::write_task(Arc::clone(&self), writer, Arc::clone(&player_info_arc)));
}
async fn read_task(self: Arc<Self>,
mut reader: ReadHalf<TcpStream>,
player_info: Arc<PlayerInfo>) {
let player_hash = player_info.account.player_hash.clone();
let mut buf = [0u8; 1024];
loop {
match reader.read(&mut buf).await {
Ok(0) => break,
Ok(n) => {
let msg = ControlMessage::de(buf[0..n].to_vec());
{
match self.read_list.lock() {
Ok(mut guard) => {
info!("{:?} from {}({})", &msg, player_info.customize.nickname, player_info.account.id);
guard
.entry(player_hash.clone())
.or_insert_with(VecDeque::new)
.push_back(msg);
}
Err(_) => {
}
}
}
}
Err(e) => {
warn!("Error reading from stream: {}", e);
self.set_player_online(&player_info, false);
// 放入一条错误信息到队列,使 write_task 及时发现该玩家离开
self.put_msg_to(GameMessage::Err, &player_info);
break;
}
}
}
}
async fn write_task(self: Arc<Self>,
mut writer: WriteHalf<TcpStream>,
player_info: Arc<PlayerInfo>) {
let player_hash = player_info.account.player_hash.clone();
let mut exit = false;
loop {
let msg : Option<GameMessage>;
match self.write_list.lock() {
Ok(mut hash_map) => {
if ! hash_map.is_empty() {
match hash_map.get_mut(&player_hash) {
None => {
msg = None;
}
Some(queue) => {
if ! queue.is_empty() {
msg = queue.pop_front();
} else {
msg = None;
hash_map.remove(&player_hash);
}
}
}
}
else { msg = None; }
}
Err(_) => {
msg = None;
}
}
if msg.is_some() {
let msg = msg.unwrap();
match &writer.write_all(NgpdMessageEncoder::en(&msg).as_slice()).await {
Ok(_) => {
info!("Sent {:?} to {}", msg, &player_info.account.id);
}
Err(error) => {
warn!("Sent {:?} to {} failed!", msg, &player_info.account.id);
warn!("{:?}", error);
exit = true;
}
}
}
if exit {
warn!("Long connection between \"{}\" closed.", &player_info.account.id);
break
}
}
}
async fn background_thread(self: Arc<Self>) {
loop {
// 退出程序的监听
if self.stop.load(SeqCst) {
tokio::time::sleep(Duration::from_secs(1)).await;
info!("Main thread exited.");
exit(0);
}
}
}
async fn process_debug_cli(self: Arc<Self>) {
loop {
if self.stop.load(SeqCst) {
info!("Debug console exited");
return;
}
tokio::time::sleep(Duration::from_secs_f64(0.2)).await;
let option: Option<Psc> = read_cli(
format!("SERVER {}> ", self.address.to_string()).as_str(),
"psc".to_string(),
Psc::command()
).await;
match option {
None => {}
Some(cmd) => {
process_debug_cmd(cmd, Arc::clone(&self));
}
}
}
}
}
}
|