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pub mod nogamepads_messages {
use bincode::{Decode, Encode};
use crate::pad_data::game_profile::game_profile::GameProfile;
use crate::pad_data::pad_player_info::nogamepads_player_info::PlayerInfo;
#[derive(Encode, Decode, PartialEq, Debug, Clone)]
pub enum ControlMessage {
Msg(String),
Pressed(u8),
Released(u8),
Axis(u8, f64),
Dir(u8, (f64, f64)),
Exit,
Err
}
#[derive(Encode, Decode, PartialEq, Debug, Clone)]
pub enum GameMessage {
SkinEventTrigger(u8),
DisableKey(u8),
EnableKey(u8),
Leave(LeaveReason),
Err
}
#[derive(Encode, Decode, PartialEq, Debug, Clone)]
pub enum LeaveReason {
GameOver,
ServerClosed,
YouAreKicked,
YouAreBanned
}
#[derive(Encode, Decode, PartialEq, Debug, Clone)]
pub enum ConnectionMessage {
Connection(PlayerInfo),
RequestProfile,
RequestLayoutConfigure,
RequestSkinPackage,
Ready,
Err
}
#[derive(Encode, Decode, PartialEq, Debug, Clone)]
pub enum ConnectionCallbackMessage {
Profile(GameProfile),
Deny(ConnectionErrorType),
Fail(ConnectionErrorType),
Ok,
Welcome,
Err
}
#[derive(Encode, Decode, PartialEq, Debug, Clone)]
pub enum ConnectionErrorType {
ContainSamePlayer,
PlayerBanned,
Timeout,
GameLocked,
WhatTheHell
}
}
pub mod nogamepads_message_encoder {
use bincode::{Decode, Encode};
use crate::{BINCODE_CONFIG, BINCODE_CONVERT_FAILED};
use crate::pad_data::pad_messages::nogamepads_messages::{ConnectionCallbackMessage, ConnectionMessage, ControlMessage, GameMessage};
pub trait NgpdMessageEncoder<Message: Encode + Decode<()>> {
fn err_result_decode () -> Message;
fn err_result_encode () -> Vec<u8> {
BINCODE_CONVERT_FAILED
}
fn en(&self) -> Vec<u8> where Self : Encode {
bincode::encode_to_vec(self, BINCODE_CONFIG)
.unwrap_or_else(|_| Self::err_result_encode())
}
fn de(encoded : Vec<u8>) -> Message {
match bincode::decode_from_slice(&encoded[..], BINCODE_CONFIG) {
Ok((decoded, _)) => decoded,
Err(_) => Self::err_result_decode()
}
}
}
impl NgpdMessageEncoder<ControlMessage> for ControlMessage {
fn err_result_decode() -> ControlMessage {
ControlMessage::Err
}
}
impl NgpdMessageEncoder<GameMessage> for GameMessage {
fn err_result_decode() -> GameMessage {
GameMessage::Err
}
}
impl NgpdMessageEncoder<ConnectionMessage> for ConnectionMessage {
fn err_result_decode() -> ConnectionMessage {
ConnectionMessage::Err
}
}
impl NgpdMessageEncoder<ConnectionCallbackMessage> for ConnectionCallbackMessage {
fn err_result_decode() -> ConnectionCallbackMessage {
ConnectionCallbackMessage::Err
}
}
}
pub mod nogamepads_message_transfer {
use bincode::{Decode, Encode};
use log::error;
use tokio::io::{AsyncReadExt, AsyncWriteExt};
use tokio::net::TcpStream;
use crate::pad_data::pad_messages::nogamepads_message_encoder::NgpdMessageEncoder;
pub async fn send_msg <Message>(stream: &mut TcpStream, msg: impl NgpdMessageEncoder<Message> + Decode<()> + Encode)
where Message: NgpdMessageEncoder<Message> + Decode<()> + Encode {
match stream.write_all(NgpdMessageEncoder::en(&msg).as_slice()).await {
Ok(_) => {}
Err(_) => {
error!("Failed to send message.");
}
}
}
pub async fn read_msg<Message>(buffer: &mut [u8], stream: &mut TcpStream) -> Message
where Message: NgpdMessageEncoder<Message> + Decode<()> + Encode {
match stream.read(buffer).await {
Ok(read) => {
let received = &buffer[..read];
<Message as NgpdMessageEncoder<Message>>::de(Vec::from(received))
}
Err(err) => {
error!("Error reading from socket: {}", err);
<Message as NgpdMessageEncoder<Message>>::err_result_decode()
}
}
}
}
|