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# About bindings`NoGamepads` provides language bindings for `C` and `C#`, enabling you to  invoke its core functionality using either `C` or` C#` languages.
​	If you are working with more popular game engines, you may directly  utilize our provided engine plugins, which are specifically crafted for  the corresponding game engine.

## Language Bindings

1. [C_Lang bindings](./lang/clang/CLang_bindings.md) ![Completed](https://img.shields.io/badge/Status-Completed-brightgreen)
2. [C_Sharp bindings](./lang/clang/CSharp_bindings.md) ![In Development](https://img.shields.io/badge/Status-In_Development-yellow)



## Game Engine Bindings

1. [Bevy](./engine/nogamepads_bevy/Bevy_bindings.md) ![Planned](https://img.shields.io/badge/Status-Planned-lightgrey)
2. [Godot](./engine/nogamepads_godot/Godot_bindings.md) ![Planned](https://img.shields.io/badge/Status-Planned-lightgrey)
3. [Unity](./engine/nogamepads_unity/Unity_bindings.md) ![Planned](https://img.shields.io/badge/Status-Planned-lightgrey)
4. [Unreal](./engine/nogamepads_unreal/Unreal_bindings.md) ![Planned](https://img.shields.io/badge/Status-Planned-lightgrey)