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author1992414357@qq.com <1992414357@qq.com>2025-05-27 10:48:06 +0800
committer1992414357@qq.com <1992414357@qq.com>2025-05-27 10:48:06 +0800
commitc470dff02c2c4def065efa59dd04026ca50dc090 (patch)
tree015322869f20cdf5564724f101ffe62a68b3e0f4 /core/src/pad_service/server.rs
parent18ecddcb3cb51c19d6c9cab8798daf44f8f4e56b (diff)
将pad_io更名为pad_service
Diffstat (limited to 'core/src/pad_service/server.rs')
-rw-r--r--core/src/pad_service/server.rs643
1 files changed, 643 insertions, 0 deletions
diff --git a/core/src/pad_service/server.rs b/core/src/pad_service/server.rs
new file mode 100644
index 0000000..3c60864
--- /dev/null
+++ b/core/src/pad_service/server.rs
@@ -0,0 +1,643 @@
+pub mod nogamepads_server {
+ use std::collections::{HashMap, VecDeque};
+ use crate::pad_data::pad_messages::nogamepads_message_encoder::NgpdMessageEncoder;
+ use crate::pad_data::pad_messages::nogamepads_message_transfer::{read_msg, send_msg};
+ use crate::pad_data::pad_messages::nogamepads_messages::{ConnectionCallbackMessage, ConnectionMessage, ControlMessage, GameMessage, LeaveReason};
+ use log::{error, info, warn};
+ use std::net::{IpAddr, Ipv4Addr, SocketAddr};
+ use std::process::exit;
+ use std::sync::atomic::AtomicBool;
+ use std::sync::atomic::Ordering::SeqCst;
+ use std::sync::{Arc, Mutex, MutexGuard, PoisonError};
+ use std::time::Duration;
+ use clap::CommandFactory;
+ use tokio::io::{AsyncReadExt, AsyncWriteExt, ReadHalf, WriteHalf};
+ use tokio::net::{TcpListener, TcpStream};
+ use tokio::{io, spawn};
+ use tokio::runtime::Runtime;
+ use nogamepads::console_utils::debug_console::read_cli;
+ use nogamepads::convert_utils::convert_deque_to_vec;
+ use nogamepads::logger_utils::logger_build;
+ use crate::DEFAULT_PORT;
+ use crate::pad_data::game_profile::game_profile::GameProfile;
+ use crate::pad_data::pad_messages::nogamepads_messages::ConnectionErrorType::{ContainSamePlayer, GameLocked, PlayerBanned, WhatTheHell};
+ use crate::pad_data::pad_messages::nogamepads_messages::GameMessage::Leave;
+ use crate::pad_data::pad_messages::nogamepads_messages::LeaveReason::ServerClosed;
+ use crate::pad_data::pad_player_info::nogamepads_player_info::PlayerInfo;
+ use crate::pad_service::server_debug_cli::{process_debug_cmd, Psc};
+
+ type PlayerMap = Arc<Mutex<HashMap<String, PlayerInfo>>>;
+ type WriteList = Arc<Mutex<HashMap<String, VecDeque<GameMessage>>>>;
+ type ReadList = Arc<Mutex<HashMap<String, VecDeque<ControlMessage>>>>;
+
+ pub struct PadServer {
+
+ // --- 主要参数 ---
+
+ // 本地监听地址
+ address: IpAddr,
+
+ // 游戏信息
+ game_profile: GameProfile,
+
+ // 绑定端口
+ port: u16,
+
+ // 调试模式
+ enable_console: bool,
+
+ // 保持安静,不初始化 env_logger
+ quiet: bool,
+
+ // --- 运行时参数 ---
+
+ // 发送信息列表
+ write_list: WriteList,
+
+ // 读取信息列表
+ read_list: ReadList,
+
+ // 在线玩家
+ online_players: PlayerMap,
+
+ // 被封禁的玩家
+ banned_players: PlayerMap,
+
+ // 是否锁定该游戏:禁止后续玩家加入
+ game_locked: AtomicBool,
+
+ // 是否停止服务器
+ stop: AtomicBool,
+ }
+
+ impl Clone for PadServer {
+ fn clone(&self) -> Self {
+ PadServer {
+ address: self.address.clone(),
+ game_profile: self.game_profile.clone(),
+ port: self.port.clone(),
+ enable_console: self.enable_console,
+ quiet: self.quiet,
+
+ write_list: self.write_list.clone(),
+ read_list: self.read_list.clone(),
+ online_players: self.online_players.clone(),
+ banned_players: self.banned_players.clone(),
+ game_locked: AtomicBool::new((&self.game_locked.load(SeqCst)).clone()),
+ stop: AtomicBool::new((&self.stop.load(SeqCst)).clone()),
+ }
+ }
+ }
+
+ impl Default for PadServer {
+ fn default() -> Self {
+ PadServer {
+ address: IpAddr::from(Ipv4Addr::new(127, 0, 0, 1)),
+ game_profile: GameProfile::default(),
+ port: DEFAULT_PORT,
+ enable_console: false,
+ quiet: false,
+
+ write_list: WriteList::default(),
+ read_list: ReadList::default(),
+ online_players: PlayerMap::default(),
+ banned_players: PlayerMap::default(),
+ game_locked: AtomicBool::new(false),
+ stop: AtomicBool::new(false),
+ }
+ }
+ }
+
+ // 服务端构建部分
+ impl PadServer {
+
+ pub fn build_simple() -> Arc<PadServer> {
+ Arc::new(Self::default()
+ .addr(IpAddr::from(Ipv4Addr::new(127, 0, 0, 1)), DEFAULT_PORT)
+ .put_profile(GameProfile::default()).to_owned())
+ }
+
+ pub fn addr(&mut self, ip_addr: IpAddr, port: u16) -> &mut PadServer {
+ self.ip_addr(ip_addr).port(port)
+ }
+
+ pub fn socket_addr(&mut self, socket_addr: SocketAddr) -> &mut PadServer {
+ self.ip_addr(socket_addr.ip()).port(socket_addr.port())
+ }
+
+ pub fn port(&mut self, port: u16) -> &mut PadServer {
+ self.port = port;
+ self
+ }
+
+ pub fn ip_addr(&mut self, ip_addr: IpAddr) -> &mut PadServer {
+ self.address = ip_addr;
+ self
+ }
+
+ pub fn put_profile(&mut self, profile: GameProfile) -> &mut PadServer {
+ self.game_profile = profile;
+ self
+ }
+
+ pub fn enable_console(&mut self) -> &mut PadServer {
+ self.enable_console = true;
+ self
+ }
+
+ pub fn quiet(&mut self) -> &mut PadServer {
+ self.quiet = true;
+ self
+ }
+
+ pub fn build(&self) -> Arc<PadServer> {
+ Arc::new(self.clone())
+ }
+
+ }
+
+ // 服务端消息管理
+ impl PadServer {
+
+ pub fn put_msg_to(&self, msg: GameMessage, player: &PlayerInfo) {
+ match self.write_list.lock() {
+ Ok(mut guard) => {
+ let hash = &player.account.player_hash.clone();
+ if ! guard.contains_key(hash.as_str()) {
+ guard.entry(player.account.player_hash.clone())
+ .or_insert_with(VecDeque::new)
+ .push_back(msg);
+ }
+ }
+ Err(_) => {
+ error!("Cannot lock \"{:?}\" in write_list", player.account.player_hash);
+ }
+ }
+ }
+
+ pub fn put_msg_to_all(&self, msg: &GameMessage) {
+ match self.list_players() {
+ Ok(list) => {
+ for player in list {
+ self.put_msg_to(msg.clone(), &player);
+ }
+ }
+ Err(_) => {
+ error!("Cannot put GameMessage with no players.");
+ }
+ }
+ }
+
+ pub fn pop_a_msg(&self, player: &PlayerInfo) -> Option<ControlMessage> {
+ match self.read_list.lock() {
+ Ok(mut guard) => {
+ match guard.get_mut(&player.account.player_hash) {
+ None => { None }
+ Some(queue) => {
+ if ! queue.is_empty() {
+ queue.pop_front()
+ } else {
+ guard.remove(&player.account.player_hash);
+ None
+ }
+ }
+ }
+ }
+ Err(_) => {
+ error!("Cannot lock \"{:?}\" in read_list", player.account.player_hash);
+ None
+ }
+ }
+ }
+
+ pub fn pop_msg_or(&self, player: &PlayerInfo, or: ControlMessage) -> ControlMessage {
+ self.pop_a_msg(player).unwrap_or(or)
+ }
+
+ pub fn list_received(&self, player: &PlayerInfo) -> Vec<ControlMessage> {
+ match self.read_list.lock() {
+ Ok(guard) => {
+ match guard.get_key_value(player.account.player_hash.as_str()) {
+ None => { Vec::new() }
+ Some(result) => {
+ convert_deque_to_vec(result.1)
+ }
+ }
+ }
+ Err(_) => { Vec::new() }
+ }
+ }
+ }
+
+ // 服务端玩家管理
+ impl PadServer {
+
+ pub fn is_player_online (&self, player: &PlayerInfo) -> bool {
+ let guard = self.online_players.lock().unwrap();
+ guard.contains_key(&player.account.player_hash)
+ }
+
+ pub fn set_player_online (&self, player: &PlayerInfo, online: bool) {
+ let online_current = self.is_player_online(player);
+ if online_current && !online {
+ let mut guard = self.online_players.lock().unwrap();
+ guard.remove(&player.account.player_hash);
+ info!("{} is OFFLINE!", player.account.id);
+ } else if !online_current && online {
+ let mut guard = self.online_players.lock().unwrap();
+ guard.insert(player.account.player_hash.clone(), player.clone());
+ info!("{} is ONLINE!", player.account.id);
+ }
+ }
+
+ pub fn is_player_banned (&self, player: &PlayerInfo) -> bool {
+ let guard = self.banned_players.lock().unwrap();
+ guard.contains_key(&player.account.player_hash)
+ }
+
+ pub fn kick_player(&self, player: &PlayerInfo) {
+ if self.is_player_online(player) {
+ self.put_msg_to(Leave(LeaveReason::YouAreKicked), player);
+ }
+ }
+
+ pub fn ban_player(&self, player: &PlayerInfo) {
+ self.set_player_banned(player, true);
+ if self.is_player_online(player) {
+ self.put_msg_to(Leave(LeaveReason::YouAreBanned), player);
+ }
+ }
+
+ pub fn pardon_player(&self, player: &PlayerInfo) {
+ self.set_player_banned(player, false);
+ }
+
+ fn set_player_banned (&self, player: &PlayerInfo, banned: bool) {
+ let banned_current = self.is_player_banned(player);
+ if banned_current && !banned {
+ let mut guard = self.banned_players.lock().unwrap();
+ guard.remove(&player.account.player_hash);
+ info!("Pardoned player {}", player.account.id);
+ } else if !banned_current && banned {
+ let mut guard = self.banned_players.lock().unwrap();
+ guard.insert(player.account.player_hash.clone(), player.clone());
+ info!("Banned player {}!", player.account.id);
+ }
+ }
+
+ pub fn list_players(&self) -> Result<Vec<PlayerInfo>, PoisonError<MutexGuard<HashMap<String, PlayerInfo>>>> {
+ match self.online_players.lock() {
+ Ok(guard) => {
+ Ok(guard.values().cloned().collect())
+ }
+ Err(err) => Err(err)
+ }
+ }
+
+ pub fn list_players_banned(&self) -> Result<Vec<PlayerInfo>, PoisonError<MutexGuard<HashMap<String, PlayerInfo>>>> {
+ match self.banned_players.lock() {
+ Ok(guard) => {
+ Ok(guard.values().cloned().collect())
+ }
+ Err(err) => Err(err)
+ }
+ }
+ }
+
+ // 服务端状态控制
+ #[allow(dead_code)]
+ impl PadServer {
+
+ pub fn stop_server(&self) {
+ self.put_msg_to_all(&Leave(ServerClosed));
+ self.stop.store(true, SeqCst);
+ }
+
+ pub fn start_server(self: Arc<Self>) {
+
+ // 构建 Logger
+ if ! self.quiet {
+ logger_build();
+ }
+
+ // 运行时
+ let runtime = Self::get_runtime();
+
+ info!("Starting \"NoGamepads Server\".");
+
+ // 入口
+ let console = self.enable_console;
+ let entry = self.get_entry(console);
+
+ // 阻塞运行
+ runtime.block_on(entry);
+ }
+
+ fn get_runtime() -> Runtime {
+ tokio::runtime::Builder::new_multi_thread()
+ .thread_name("nogpad-server")
+ .thread_stack_size(32 * 1024 * 1024)
+ .enable_time()
+ .enable_io()
+ .build()
+ .unwrap()
+ }
+
+ fn get_entry(self: Arc<Self>, debug: bool) -> impl Future<Output = ()> + Send + 'static {
+ async move {
+ let main_thread = spawn({
+ let client = Arc::clone(&self);
+ async move {
+ Self::main_request_thread(client).await
+ }
+ });
+
+ let background_thread = spawn({
+ let client = Arc::clone(&self);
+ async move {
+ Self::background_thread(client).await
+ }
+ });
+
+ if debug {
+ let debug_cli = spawn({
+ let client = Arc::clone(&self);
+ async move {
+ Self::process_debug_cli(client).await
+ }
+ });
+
+ let _ = tokio::join!(debug_cli, main_thread, background_thread);
+ } else {
+ let _ = tokio::join!(main_thread, background_thread);
+ }
+ }
+ }
+
+ fn lock_game(&self) {
+ self.game_locked.store(true, SeqCst);
+ }
+
+ fn unlock_game(&self) {
+ self.game_locked.store(false, SeqCst);
+ }
+
+ fn is_game_locked(&self) -> bool {
+ self.game_locked.load(SeqCst)
+ }
+
+ async fn main_request_thread(self: Arc<Self>) {
+
+ let addr_str = format!("{}:{}", self.address.to_string(), self.port);
+ info!("Server listening at {}", addr_str);
+
+ // Tcp 监听器
+ let listener : TcpListener;
+ match TcpListener::bind(&addr_str).await {
+ Ok(result) => {
+ info!("Listener created.");
+ listener = result;
+ }
+ Err(_) => {
+ error!("Server listening at {} failed!", addr_str);
+ exit(1);
+ }
+ }
+
+ // 请求信息循环
+ loop {
+ match listener.accept().await {
+ Ok((stream, _)) => {
+ spawn(Self::process_request(Arc::clone(&self), stream));
+ }
+ Err(error) => {
+ error!("Error: {}", error);
+ }
+ }
+ }
+ }
+
+ async fn process_request(self: Arc<Self>, mut stream: TcpStream) {
+ let mut buffer = [0; 1024];
+ let connection_msg : ConnectionMessage = read_msg(&mut buffer, &mut stream).await;
+ match connection_msg {
+
+ // 客户端请求加入游戏,并建立长连接
+ ConnectionMessage::Connection(info) => {
+
+ // 加入游戏资格检测
+ info!("Account {} trying to connect.", info.account.player_hash);
+
+ // 0. 当前游戏是否已经锁定?
+ if self.is_game_locked() {
+ // 当前游戏已经锁定,禁止加入玩家,发送失败信息,并断开连接
+ send_msg(&mut stream, ConnectionCallbackMessage::Deny(GameLocked)).await;
+ return;
+ }
+
+ // 1. 是否存在重复玩家?
+ let online = self.is_player_online(&info);
+ if online {
+ // 当前玩家已在线,发送失败信息,并断开连接
+ send_msg(&mut stream, ConnectionCallbackMessage::Deny(ContainSamePlayer)).await;
+ return;
+ }
+
+ // 2. 该玩家是否被封禁?
+ let banned = self.is_player_banned(&info);
+ if banned {
+ // 当前玩家已被封禁,发送失败信息,并断开连接
+ send_msg(&mut stream, ConnectionCallbackMessage::Deny(PlayerBanned)).await;
+ return;
+ }
+
+ // OK!若执行到此处,说明该玩家具有加入资格,Welcome!
+
+ send_msg(&mut stream, ConnectionCallbackMessage::Ok).await;
+ let callback : ConnectionMessage = read_msg(&mut buffer, &mut stream).await;
+
+ match callback {
+ // 玩家已就绪,发送 Welcome 信息以邀请该玩家加入游戏
+ ConnectionMessage::Ready => {
+ info!("Player \"{}\" is ready!", info.account.id);
+
+ // 发送 Welcome
+ send_msg(&mut stream, ConnectionCallbackMessage::Welcome).await;
+
+ // 注册该玩家到在线列表
+ self.set_player_online(&info, true);
+
+ // 启动控制循环
+
+ spawn(Self::long_connection(Arc::clone(&self), stream, info));
+ },
+ _ => {
+ send_msg(&mut stream, ConnectionCallbackMessage::Deny(WhatTheHell)).await; // WTH ?
+ }
+ }
+ }
+
+ // 客户端请求获得游戏信息
+ ConnectionMessage::RequestProfile => {
+ // 发送游戏信息到客户端
+ send_msg(&mut stream, ConnectionCallbackMessage::Profile(self.game_profile.clone())).await;
+ }
+
+ // 客户端发来了错误信息
+ ConnectionMessage::Err => {
+ match stream.peer_addr() {
+ Ok(addr) => {
+ warn!("Received an error message from {}.", addr.to_string());
+ }
+ Err(_) => {
+ warn!("Received an error message from unknown pad_service.");
+ }
+ }
+ }
+
+ // 客户端发来了不相干的信息
+ _ => {
+ match stream.peer_addr() {
+ Ok(addr) => {
+ warn!("Received unknown connection message from {}.", addr.to_string());
+ }
+ Err(_) => {
+ warn!("Received unknown connection message from unknown pad_service.");
+ }
+ }
+ }
+ }
+ }
+
+ async fn long_connection(self: Arc<Self>, stream: TcpStream, player_info: PlayerInfo) {
+ let player_info_arc = Arc::new(player_info);
+ let (reader, writer) = io::split(stream);
+ spawn(Self::read_task(Arc::clone(&self), reader, Arc::clone(&player_info_arc)));
+ spawn(Self::write_task(Arc::clone(&self), writer, Arc::clone(&player_info_arc)));
+ }
+
+ async fn read_task(self: Arc<Self>,
+ mut reader: ReadHalf<TcpStream>,
+ player_info: Arc<PlayerInfo>) {
+ let player_hash = player_info.account.player_hash.clone();
+ let mut buf = [0u8; 1024];
+ loop {
+ match reader.read(&mut buf).await {
+ Ok(0) => break,
+ Ok(n) => {
+ let msg = ControlMessage::de(buf[0..n].to_vec());
+ {
+ match self.read_list.lock() {
+ Ok(mut guard) => {
+ info!("{:?} from {}({})", &msg, player_info.customize.nickname, player_info.account.id);
+ guard
+ .entry(player_hash.clone())
+ .or_insert_with(VecDeque::new)
+ .push_back(msg);
+
+ }
+ Err(_) => {
+ }
+ }
+ }
+ }
+ Err(e) => {
+ warn!("Error reading from stream: {}", e);
+
+ self.set_player_online(&player_info, false);
+
+ // 放入一条错误信息到队列,使 write_task 及时发现该玩家离开
+ self.put_msg_to(GameMessage::Err, &player_info);
+
+ break;
+ }
+ }
+ }
+ }
+
+ async fn write_task(self: Arc<Self>,
+ mut writer: WriteHalf<TcpStream>,
+ player_info: Arc<PlayerInfo>) {
+ let player_hash = player_info.account.player_hash.clone();
+ let mut exit = false;
+ loop {
+ let msg : Option<GameMessage>;
+ match self.write_list.lock() {
+ Ok(mut hash_map) => {
+ if ! hash_map.is_empty() {
+ match hash_map.get_mut(&player_hash) {
+ None => {
+ msg = None;
+ }
+ Some(queue) => {
+ if ! queue.is_empty() {
+ msg = queue.pop_front();
+ } else {
+ msg = None;
+ hash_map.remove(&player_hash);
+ }
+ }
+ }
+ }
+ else { msg = None; }
+ }
+ Err(_) => {
+ msg = None;
+ }
+ }
+ if msg.is_some() {
+ let msg = msg.unwrap();
+ match &writer.write_all(NgpdMessageEncoder::en(&msg).as_slice()).await {
+ Ok(_) => {
+
+ info!("Sent {:?} to {}", msg, &player_info.account.id);
+ }
+ Err(error) => {
+ warn!("Sent {:?} to {} failed!", msg, &player_info.account.id);
+ warn!("{:?}", error);
+
+ exit = true;
+ }
+ }
+ }
+ if exit {
+ warn!("Long connection between \"{}\" closed.", &player_info.account.id);
+ break
+ }
+ }
+ }
+
+ async fn background_thread(self: Arc<Self>) {
+ loop {
+ // 退出程序的监听
+ if self.stop.load(SeqCst) {
+ tokio::time::sleep(Duration::from_secs(1)).await;
+
+ info!("Main thread exited.");
+ exit(0);
+ }
+ }
+ }
+
+ async fn process_debug_cli(self: Arc<Self>) {
+ loop {
+ if self.stop.load(SeqCst) {
+ info!("Debug console exited");
+ return;
+ }
+ tokio::time::sleep(Duration::from_secs_f64(0.2)).await;
+ let option: Option<Psc> = read_cli(
+ format!("SERVER {}> ", self.address.to_string()).as_str(),
+ "psc".to_string(),
+ Psc::command()
+ ).await;
+ match option {
+ None => {}
+ Some(cmd) => {
+ process_debug_cmd(cmd, Arc::clone(&self));
+ }
+ }
+ }
+ }
+ }
+} \ No newline at end of file