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author1992414357@qq.com <1992414357@qq.com>2025-05-27 10:48:06 +0800
committer1992414357@qq.com <1992414357@qq.com>2025-05-27 10:48:06 +0800
commitc470dff02c2c4def065efa59dd04026ca50dc090 (patch)
tree015322869f20cdf5564724f101ffe62a68b3e0f4 /core/src/pad_service/client.rs
parent18ecddcb3cb51c19d6c9cab8798daf44f8f4e56b (diff)
将pad_io更名为pad_service
Diffstat (limited to 'core/src/pad_service/client.rs')
-rw-r--r--core/src/pad_service/client.rs447
1 files changed, 447 insertions, 0 deletions
diff --git a/core/src/pad_service/client.rs b/core/src/pad_service/client.rs
new file mode 100644
index 0000000..3114330
--- /dev/null
+++ b/core/src/pad_service/client.rs
@@ -0,0 +1,447 @@
+pub mod nogamepads_client {
+ use std::collections::VecDeque;
+ use crate::pad_data::pad_messages::nogamepads_message_transfer::{read_msg, send_msg};
+ use crate::pad_data::pad_messages::nogamepads_messages::{ConnectionCallbackMessage, ConnectionErrorType, ConnectionMessage, ControlMessage, GameMessage, LeaveReason};
+ use crate::pad_data::pad_player_info::nogamepads_player_info::PlayerInfo;
+ use log::{error, info};
+ use std::net::{IpAddr, Ipv4Addr};
+ use std::process::exit;
+ use std::sync::atomic::AtomicBool;
+ use std::sync::atomic::Ordering::SeqCst;
+ use std::sync::{Arc, Mutex};
+ use std::time::Duration;
+ use clap::CommandFactory;
+ use tokio::io::{AsyncReadExt, AsyncWriteExt, ReadHalf, WriteHalf};
+ use tokio::net::TcpStream;
+ use tokio::{io, spawn};
+ use nogamepads::console_utils::debug_console::read_cli;
+ use nogamepads::convert_utils::convert_deque_to_vec;
+ use nogamepads::logger_utils::logger_build;
+ use crate::pad_service::client_debug_cli::{process_debug_cmd, Pcc};
+ use crate::DEFAULT_PORT;
+ use crate::pad_data::game_profile::game_profile::GameProfile;
+ use crate::pad_data::pad_messages::nogamepads_message_encoder::NgpdMessageEncoder;
+
+ type WriteList = Arc<Mutex<VecDeque<ControlMessage>>>;
+ type ReadList = Arc<Mutex<VecDeque<GameMessage>>>;
+
+ pub struct PadClient {
+
+ // --- 主要参数 ---
+
+ // 目标地址
+ target_address: IpAddr,
+
+ // 目标端口
+ #[allow(dead_code)]
+ target_port: u16,
+
+ // 绑定的玩家
+ bind_player: PlayerInfo,
+
+ // 调试模式
+ enable_console: bool,
+
+ // 保持安静,不初始化 env_logger
+ quiet: bool,
+
+ // --- 运行时参数 ---
+
+ // 发送信息列表
+ write_list: WriteList,
+
+ // 读取信息列表
+ read_list: ReadList,
+
+ // 是否退出
+ exit: AtomicBool,
+ }
+
+ impl Default for PadClient {
+ fn default() -> Self {
+ PadClient {
+ enable_console: false,
+ target_address: IpAddr::from(Ipv4Addr::new(127, 0, 0, 1)),
+ target_port: DEFAULT_PORT,
+ bind_player: PlayerInfo::new(),
+ quiet: false,
+
+ write_list: WriteList::default(),
+ read_list: ReadList::default(),
+ exit: AtomicBool::new(false)
+ }
+ }
+ }
+
+ // 客户端构建部分
+ impl PadClient {
+
+ pub fn bind_addr(address: IpAddr) -> PadClient {
+ PadClient {
+ target_address: address,
+ ..PadClient::default()
+ }
+ }
+
+ pub fn bind_addr_with_port(address: IpAddr, port: u16) -> PadClient {
+ PadClient {
+ target_address: address,
+ target_port: port,
+ ..PadClient::default()
+ }
+ }
+
+ pub fn enable_console(&mut self) {
+ self.enable_console = true;
+ }
+
+ pub fn quiet(&mut self) -> &mut PadClient {
+ self.quiet = true;
+ self
+ }
+
+ pub fn bind_player(&mut self, player: PlayerInfo) {
+ self.bind_player = player;
+ }
+ }
+
+ // 客户端消息管理
+ impl PadClient {
+
+
+ pub fn put_msg(&self, msg: ControlMessage) {
+ let mut guard = self.write_list.lock().unwrap();
+ guard.push_back(msg);
+ }
+
+ pub fn pop_a_msg(&self) -> Option<GameMessage> {
+ let mut guard = self.read_list.lock().unwrap();
+ if !guard.is_empty() {
+ guard.pop_front()
+ } else {
+ None
+ }
+ }
+
+ pub fn pop_msg_or(&self, or: GameMessage) -> GameMessage {
+ self.pop_a_msg().unwrap_or(or)
+ }
+
+ pub fn list_received(&self) -> Vec<GameMessage> {
+ match self.read_list.lock() {
+ Ok(guard) => {
+ convert_deque_to_vec(&guard.to_owned())
+ }
+ Err(_) => { Vec::new() }
+ }
+ }
+ }
+
+ // 客户端状态控制
+ impl PadClient {
+
+ pub fn connect(self) {
+
+ self.exit.store(false, SeqCst);
+
+ // 构建 Logger
+ if !self.quiet {
+ logger_build();
+ }
+
+ // 调试模式
+ let debug = self.enable_console;
+
+ // 客户端对象的 Arc
+ let arc_client = Arc::new(self);
+
+ // 部署环境
+ let runtime = tokio::runtime::Builder::new_multi_thread()
+ .thread_name("nogpad-pad_service")
+ .thread_stack_size(32 * 1024 * 1024)
+ .enable_time()
+ .enable_io()
+ .build()
+ .unwrap();
+
+ info!("Starting \"NoGamepads Client\".");
+
+ // 入口
+ let entry = async move {
+ let main_thread = spawn({
+ let client = Arc::clone(&arc_client);
+ async move {
+ Self::main_client_thread(client).await
+ }
+ });
+
+ let background_thread = spawn({
+ let client = Arc::clone(&arc_client);
+ async move {
+ Self::background_thread(client).await
+ }
+ });
+
+ if debug {
+ let debug_cli = spawn({
+ let client = Arc::clone(&arc_client);
+ async move {
+ Self::process_debug_cli(client).await
+ }
+ });
+ let _ = tokio::join!(debug_cli, main_thread, background_thread);
+ } else {
+ let _ = tokio::join!(main_thread, background_thread);
+ }
+ };
+
+ // 阻塞运行
+ runtime.block_on(entry);
+ }
+
+ pub fn exit_server(&self) {
+ self.exit.store(true, SeqCst);
+ }
+
+ async fn main_client_thread(self: Arc<Self>) {
+ let mut buffer : [u8; 1024] = [0; 1024];
+ let addr_str = format!("{}:{}", self.target_address.to_string(), DEFAULT_PORT);
+
+ info!("Connected to {}", &addr_str);
+
+ // 下载服务端配置文件
+ {
+ info!("Check: Downloaded game profile.");
+ let profile = self.check_server_profile(&mut buffer, addr_str.clone()).await;
+ if profile.is_some() {
+ info!("Success: Downloaded.");
+ let profile = profile.unwrap_or(GameProfile::default());
+ for line in profile.to_string().split('\n') {
+ info!("{}", line);
+ }
+ }
+ else {
+ error!("Failed: Can't download profile!");
+ self.exit_server();
+ }
+ }
+
+ // 尝试加入服务端,并建立长连接
+ {
+ if !self.try_join_game(&mut buffer, addr_str.clone()).await {
+ error!("Failed: Can't join the game!");
+ self.exit_server();
+ return;
+ }
+ }
+ }
+
+ async fn check_server_profile(self: &Arc<Self>, buffer: &mut [u8], addr_str: String) -> Option<GameProfile> {
+ match TcpStream::connect(&addr_str).await {
+ Ok(mut stream) => {
+ send_msg(&mut stream, ConnectionMessage::RequestProfile).await;
+ let callback : ConnectionCallbackMessage = read_msg(buffer, &mut stream).await;
+ match callback {
+ ConnectionCallbackMessage::Profile(profile) => {
+ Some(profile)
+ }
+ ConnectionCallbackMessage::Deny(err_type) => {
+ error!("Request failed: Server denied your request! ({:?})", err_type);
+ None
+ }
+ ConnectionCallbackMessage::Err => {
+ error!("Connection failed: Can't connect to server!");
+ None
+ }
+ _ => { None }
+ }
+ }
+ Err(_err) => {
+ None
+ }
+ }
+ }
+
+ async fn try_join_game(self: &Arc<Self>, buffer: &mut [u8], addr_str: String) -> bool {
+
+ match TcpStream::connect(&addr_str).await {
+ Ok(mut stream) => {
+
+ // 发送连接请求
+ let info = self.bind_player.clone();
+ send_msg(&mut stream, ConnectionMessage::Connection(info)).await;
+
+ // 读取回调
+ let callback : ConnectionCallbackMessage = read_msg(buffer, &mut stream).await;
+ match callback {
+ ConnectionCallbackMessage::Deny(error) => {
+ match error {
+ ConnectionErrorType::ContainSamePlayer => {
+ error!("Connection failed: Contains same player!");
+ false
+ }
+ ConnectionErrorType::PlayerBanned => {
+ error!("Connection failed: You are banned!");
+ false
+ }
+ ConnectionErrorType::Timeout => {
+ error!("Connection failed: Timeout!");
+ false
+ }
+ ConnectionErrorType::GameLocked => {
+ error!("Connection failed: Game was locked!");
+ false
+ }
+ _ => { false }
+ }
+ }
+ ConnectionCallbackMessage::Ok => {
+
+ // 服务端检查完毕,发送 Ready 以示加入游戏
+ send_msg(&mut stream, ConnectionMessage::Ready).await;
+ let callback : ConnectionCallbackMessage = read_msg(buffer, &mut stream).await;
+ match callback {
+ ConnectionCallbackMessage::Welcome => {
+ info!("Welcome!");
+ Self::long_connection(Arc::clone(&self), stream).await;
+ }
+ ConnectionCallbackMessage::Deny(_error) => {
+ error!("Request failed: Server denied your request",);
+ }
+ _ => {}
+ }
+ true
+ }
+ _ => { false }
+ }
+ }
+ Err(err) => {
+ error!("Failed to connect to server: {}", err);
+ false
+ }
+ }
+ }
+
+ async fn long_connection(self: Arc<Self>, stream: TcpStream) {
+ let (reader, writer) = io::split(stream);
+ spawn(Self::read_task(Arc::clone(&self), reader));
+ spawn(Self::write_task(Arc::clone(&self), writer));
+ }
+
+ async fn read_task(self: Arc<Self>, mut reader: ReadHalf<TcpStream>) {
+ let mut buf = [0u8; 1024];
+ loop {
+ match reader.read(&mut buf).await {
+ Ok(0) => break,
+ Ok(n) => {
+ let msg = GameMessage::de(buf[0..n].to_vec());
+ {
+ match self.read_list.lock() {
+ Ok(mut guard) => {
+ match &msg {
+ GameMessage::Leave(reason) => {
+ match reason {
+ LeaveReason::GameOver => {
+ info!("Leave Game: Game Over!");
+ self.exit_server();
+ }
+ LeaveReason::ServerClosed => {
+ info!("Leave Game: Server closed!");
+ self.exit_server();
+ }
+ LeaveReason::YouAreKicked => {
+ error!("Kick Game: You are kicked!");
+ self.exit_server();
+ }
+ LeaveReason::YouAreBanned => {
+ error!("Kick Game: You are banned!");
+ self.exit_server();
+ }
+ }
+ }
+ _ => {
+ info!("{:?}", &msg);
+ guard.push_back(msg);
+ }
+ }
+ }
+ Err(_) => {}
+ }
+ }
+ }
+ Err(e) => {
+ error!("Error reading from stream: {}", e);
+ self.exit_server();
+ break;
+ }
+ }
+ }
+ }
+
+ async fn write_task(self: Arc<Self>, mut writer: WriteHalf<TcpStream>) {
+ loop {
+ let msg : Option<ControlMessage>;
+ {
+ let lock = self.write_list.lock();
+ match lock {
+ Ok(mut guard) => {
+ if ! guard.is_empty() {
+ msg = guard.pop_front();
+ } else {
+ msg = None;
+ }
+ }
+ Err(_) => {
+ msg = None;
+ }
+ }
+ }
+ if msg.is_some() {
+ let msg = msg.unwrap();
+ match &writer.write_all(NgpdMessageEncoder::en(&msg).as_slice()).await {
+ Ok(_) => {
+ info!("Sent {:?}", msg);
+ }
+ Err(_error) => {
+ error!("Sent {:?} failed!", msg);
+ }
+ }
+ }
+ }
+ }
+
+ async fn background_thread(self: Arc<Self>) {
+ loop {
+ // 退出程序的监听
+ if self.exit.load(SeqCst) {
+ tokio::time::sleep(Duration::from_secs(1)).await;
+ info!("Main thread exited.");
+ exit(0);
+ }
+ }
+ }
+
+ async fn process_debug_cli(self: Arc<Self>) {
+ loop {
+ if self.exit.load(SeqCst) {
+ info!("Debug console exited");
+ break
+ }
+ tokio::time::sleep(Duration::from_secs_f64(0.2)).await;
+ let option: Option<Pcc> = read_cli(
+ format!("CLIENT {}/{}> ",
+ self.target_address.to_string(),
+ self.bind_player.account.id).as_str(),
+ "pcc".to_string(),
+ Pcc::command()
+ ).await;
+ match option {
+ None => {}
+ Some(cmd) => {
+ process_debug_cmd(cmd, Arc::clone(&self));
+ }
+ }
+ }
+ }
+ }
+} \ No newline at end of file