diff options
| author | 1992414357@qq.com <1992414357@qq.com> | 2025-06-11 19:14:04 +0800 |
|---|---|---|
| committer | 1992414357@qq.com <1992414357@qq.com> | 2025-06-11 19:14:04 +0800 |
| commit | 9e48af01ae56fe813869ada24de291ab98b361e2 (patch) | |
| tree | 82b56adecbeb260ebbf2c512d78fe2d63805eb36 /core/src/data/message/enums.rs | |
| parent | aa326e69b18a4390ffbc97268eaec4793761f083 (diff) | |
组合模块中 structs.rs 和 implements.rs 文件
Diffstat (limited to 'core/src/data/message/enums.rs')
| -rw-r--r-- | core/src/data/message/enums.rs | 154 |
1 files changed, 0 insertions, 154 deletions
diff --git a/core/src/data/message/enums.rs b/core/src/data/message/enums.rs deleted file mode 100644 index 4150b63..0000000 --- a/core/src/data/message/enums.rs +++ /dev/null @@ -1,154 +0,0 @@ -use crate::data::player::structs::Player; -use bincode::{Decode, Encode}; -use crate::data::game::types::GameInfo; - -/// Control messages. -/// Messages sent from controller to game pad_client after establishing persistent connection -#[derive(Default, Encode, Decode, PartialEq, Debug, Clone)] -pub enum ControlMessage { - /// Plain message containing a string - /// The message will be handed over to the game for its own processing - Msg(String), - - /// Press event - /// Indicates that a button has been pressed - Pressed(u8), - - /// Release event - /// Indicates that a button has been released - Released(u8), - - /// Axis input - /// Indicates that the value of an axis has been changed - Axis(u8, f64), - - /// Directional input - /// Indicates that the value of a direction has been changed - Dir(u8, (f64, f64)), - - /// Exit command - /// Sends a disconnect request to the pad_server - Exit, - - #[default] - /// Error state - Err, - - /// Indicates the termination message, which is the final message in a long-lived connection. - End -} - -/// Game messages. -/// Messages sent from game pad_client to controller after establishing persistent connection -#[derive(Default, Encode, Decode, PartialEq, Debug, Clone)] -pub enum GameMessage { - /// Event trigger - /// Sends an event to the controller; if skins are enabled, this will trigger corresponding animations, sounds, vibrations, etc. - EventTrigger(u8), - - /// Plain message containing a string - /// The message will be handed over to the controller for its own processing - Msg(String), - - /// Disconnect request - /// Notifies the pad_client that the connection will be terminated - LetExit(ExitReason), - - /// Error state - #[default] - Err, - - /// Indicates the termination message, which is the final message in a long-lived connection. - End -} - -/// Exit reasons. -/// Reason provided when requesting disconnection -#[derive(Default, Encode, Decode, PartialEq, Debug, Clone)] -pub enum ExitReason { - /// Normal exit - /// No specific reason, simply requesting to disconnect - Exit, - - /// Game has ended - GameOver, - - /// Server shutdown (normal) - ServerClosed, - - /// Kicked by pad_server - YouAreKicked, - - /// Account banned - YouAreBanned, - - /// Error state - #[default] - Err -} - -/// Connection messages. -/// Messages sent by pad_client when requesting pad_server connection -#[derive(Default, Encode, Decode, PartialEq, Debug, Clone)] -pub enum ConnectionMessage { - /// Requests to join the game - Join(Player), - - /// Request for game information - RequestGameInfos, - - /// Request for game layout configuration file - RequestLayoutConfigure, - - /// Request to download game skin assets - RequestSkinPackage, - - /// Ready state to establish persistent connection - Ready, - - /// Error state - #[default] - Err -} - -/// Connection Response. -/// Messages from pad_server responding to pad_client connection requests -#[derive(Default, Encode, Decode, PartialEq, Debug, Clone)] -pub enum ConnectionResponseMessage { - /// Game information data - GameInfos(GameInfo), - - /// Rejection with reason - Deny(JoinFailedMessage), - - /// Failure with reason - Fail(JoinFailedMessage), - - /// Approval confirmation - Ok, - - /// Welcome acknowledgment - Welcome, - - /// Error state - #[default] - Err -} - -/// Game Join Failure Information. -/// Reason provided when pad_client fails to join -#[derive(Default, Encode, Decode, PartialEq, Debug, Clone)] -pub enum JoinFailedMessage { - /// Game already contains identical player - ContainIdenticalPlayer, - - /// Player is banned - PlayerBanned, - - /// Game is locked, no further joins allowed - GameLocked, - - /// Unknown error - #[default] - UnknownError -}
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