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authorWeicao Mao <1992414357@qq.com>2025-06-13 23:30:14 +0800
committerGitHub <noreply@github.com>2025-06-13 23:30:14 +0800
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# No Gamepads
[![License](https://img.shields.io/github/license/CatilGrass/NoGamepads)](https://github.com/CatilGrass/NoGamepads/blob/main/LICENSE-MIT)
-![Development Status](https://img.shields.io/badge/status-Development_In_Progress-yellow)
+
+[![Development Status](https://img.shields.io/badge/status-Dev%20In%20Progress-yellow)]()
+[![Build](https://img.shields.io/badge/build-unstable-orange)]()
+[![Version](https://img.shields.io/badge/version-0.1.0--alpha-lightgrey)]()
​ `No Gamepads` expands your game's control capabilities: enabling players to connect mobile devices as in-game controllers. For local multiplayer games, it eliminates the need for each player to own a physical controller, avoids crowding around a single keyboard, and removes the hassle of configuring complex input mappings – just use a smartphone!