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use std::net::SocketAddr;
use action_system::{action::ActionContext, macros::action_gen};
use log::info;
use tcp_connection::error::TcpTargetError;
#[action_gen]
pub async fn hello_world_action(ctx: ActionContext, _n: ()) -> Result<(), TcpTargetError> {
// Ensure the instance is available
let Some(instance) = ctx.instance() else {
return Err(TcpTargetError::NotFound(
"Connection Instance Lost.".to_string(),
));
};
if ctx.is_local() {
// Local execution - communication is handled by on_proc_begin
info!("Hello World action executed locally");
} else if ctx.is_remote() {
// Remote execution - read the message from the client
let read = instance.lock().await.read_text().await?;
info!("{}", read)
}
Ok(())
}
#[action_gen]
pub async fn set_upstream_vault_action(
ctx: ActionContext,
_upstream: SocketAddr,
) -> Result<(), TcpTargetError> {
// Ensure the instance is available
let Some(instance) = ctx.instance() else {
return Err(TcpTargetError::NotFound(
"Connection Instance Lost.".to_string(),
));
};
if ctx.is_local() {
// Invoke on local
// Send the message to the server
let _ = instance.lock().await.write_text("Hello World!").await;
} else if ctx.is_remote() {
// Remote execution - read the message from the client
let read = instance.lock().await.read_text().await?;
info!("Received: {}", read)
}
Ok(())
}
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