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Diffstat (limited to 'ProjectSettings/QualitySettings.asset')
| -rw-r--r-- | ProjectSettings/QualitySettings.asset | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset new file mode 100644 index 0000000..f55198a --- /dev/null +++ b/ProjectSettings/QualitySettings.asset @@ -0,0 +1,134 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!47 &1 +QualitySettings: + m_ObjectHideFlags: 0 + serializedVersion: 5 + m_CurrentQuality: 1 + m_QualitySettings: + - serializedVersion: 4 + name: Mobile + pixelLightCount: 2 + shadows: 2 + shadowResolution: 1 + shadowProjection: 1 + shadowCascades: 2 + shadowDistance: 40 + shadowNearPlaneOffset: 3 + shadowCascade2Split: 0.33333334 + shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} + shadowmaskMode: 0 + skinWeights: 2 + globalTextureMipmapLimit: 0 + textureMipmapLimitSettings: [] + anisotropicTextures: 1 + antiAliasing: 0 + softParticles: 0 + softVegetation: 1 + realtimeReflectionProbes: 0 + billboardsFaceCameraPosition: 1 + useLegacyDetailDistribution: 1 + adaptiveVsync: 0 + vSyncCount: 0 + realtimeGICPUUsage: 100 + adaptiveVsyncExtraA: 0 + adaptiveVsyncExtraB: 0 + lodBias: 1 + maximumLODLevel: 0 + enableLODCrossFade: 1 + streamingMipmapsActive: 0 + streamingMipmapsAddAllCameras: 1 + streamingMipmapsMemoryBudget: 512 + streamingMipmapsRenderersPerFrame: 512 + streamingMipmapsMaxLevelReduction: 2 + streamingMipmapsMaxFileIORequests: 1024 + particleRaycastBudget: 256 + asyncUploadTimeSlice: 2 + asyncUploadBufferSize: 16 + asyncUploadPersistentBuffer: 1 + resolutionScalingFixedDPIFactor: 1 + customRenderPipeline: {fileID: 11400000, guid: 5e6cbd92db86f4b18aec3ed561671858, + type: 2} + terrainQualityOverrides: 0 + terrainPixelError: 1 + terrainDetailDensityScale: 1 + terrainBasemapDistance: 1000 + terrainDetailDistance: 80 + terrainTreeDistance: 5000 + terrainBillboardStart: 50 + terrainFadeLength: 5 + terrainMaxTrees: 50 + excludedTargetPlatforms: + - Standalone + - serializedVersion: 4 + name: PC + pixelLightCount: 2 + shadows: 2 + shadowResolution: 1 + shadowProjection: 1 + shadowCascades: 2 + shadowDistance: 40 + shadowNearPlaneOffset: 3 + shadowCascade2Split: 0.33333334 + shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} + shadowmaskMode: 1 + skinWeights: 4 + globalTextureMipmapLimit: 0 + textureMipmapLimitSettings: [] + anisotropicTextures: 2 + antiAliasing: 0 + softParticles: 0 + softVegetation: 1 + realtimeReflectionProbes: 0 + billboardsFaceCameraPosition: 1 + useLegacyDetailDistribution: 1 + adaptiveVsync: 0 + vSyncCount: 0 + realtimeGICPUUsage: 100 + adaptiveVsyncExtraA: 0 + adaptiveVsyncExtraB: 0 + lodBias: 2 + maximumLODLevel: 0 + enableLODCrossFade: 1 + streamingMipmapsActive: 0 + streamingMipmapsAddAllCameras: 1 + streamingMipmapsMemoryBudget: 512 + streamingMipmapsRenderersPerFrame: 512 + streamingMipmapsMaxLevelReduction: 2 + streamingMipmapsMaxFileIORequests: 1024 + particleRaycastBudget: 256 + asyncUploadTimeSlice: 2 + asyncUploadBufferSize: 16 + asyncUploadPersistentBuffer: 1 + resolutionScalingFixedDPIFactor: 1 + customRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd, + type: 2} + terrainQualityOverrides: 0 + terrainPixelError: 1 + terrainDetailDensityScale: 1 + terrainBasemapDistance: 1000 + terrainDetailDistance: 80 + terrainTreeDistance: 5000 + terrainBillboardStart: 50 + terrainFadeLength: 5 + terrainMaxTrees: 50 + excludedTargetPlatforms: + - Android + - iPhone + m_TextureMipmapLimitGroupNames: [] + m_PerPlatformDefaultQuality: + Android: 0 + GameCoreScarlett: 1 + GameCoreXboxOne: 1 + Lumin: 0 + Nintendo Switch: 1 + PS4: 1 + PS5: 1 + Server: 0 + Stadia: 0 + Standalone: 1 + WebGL: 0 + Windows Store Apps: 0 + XboxOne: 0 + iPhone: 0 + tvOS: 0 |
