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-rw-r--r--ProjectSettings/QualitySettings.asset134
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diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset
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+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!47 &1
+QualitySettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 5
+ m_CurrentQuality: 1
+ m_QualitySettings:
+ - serializedVersion: 4
+ name: Mobile
+ pixelLightCount: 2
+ shadows: 2
+ shadowResolution: 1
+ shadowProjection: 1
+ shadowCascades: 2
+ shadowDistance: 40
+ shadowNearPlaneOffset: 3
+ shadowCascade2Split: 0.33333334
+ shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
+ shadowmaskMode: 0
+ skinWeights: 2
+ globalTextureMipmapLimit: 0
+ textureMipmapLimitSettings: []
+ anisotropicTextures: 1
+ antiAliasing: 0
+ softParticles: 0
+ softVegetation: 1
+ realtimeReflectionProbes: 0
+ billboardsFaceCameraPosition: 1
+ useLegacyDetailDistribution: 1
+ adaptiveVsync: 0
+ vSyncCount: 0
+ realtimeGICPUUsage: 100
+ adaptiveVsyncExtraA: 0
+ adaptiveVsyncExtraB: 0
+ lodBias: 1
+ maximumLODLevel: 0
+ enableLODCrossFade: 1
+ streamingMipmapsActive: 0
+ streamingMipmapsAddAllCameras: 1
+ streamingMipmapsMemoryBudget: 512
+ streamingMipmapsRenderersPerFrame: 512
+ streamingMipmapsMaxLevelReduction: 2
+ streamingMipmapsMaxFileIORequests: 1024
+ particleRaycastBudget: 256
+ asyncUploadTimeSlice: 2
+ asyncUploadBufferSize: 16
+ asyncUploadPersistentBuffer: 1
+ resolutionScalingFixedDPIFactor: 1
+ customRenderPipeline: {fileID: 11400000, guid: 5e6cbd92db86f4b18aec3ed561671858,
+ type: 2}
+ terrainQualityOverrides: 0
+ terrainPixelError: 1
+ terrainDetailDensityScale: 1
+ terrainBasemapDistance: 1000
+ terrainDetailDistance: 80
+ terrainTreeDistance: 5000
+ terrainBillboardStart: 50
+ terrainFadeLength: 5
+ terrainMaxTrees: 50
+ excludedTargetPlatforms:
+ - Standalone
+ - serializedVersion: 4
+ name: PC
+ pixelLightCount: 2
+ shadows: 2
+ shadowResolution: 1
+ shadowProjection: 1
+ shadowCascades: 2
+ shadowDistance: 40
+ shadowNearPlaneOffset: 3
+ shadowCascade2Split: 0.33333334
+ shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
+ shadowmaskMode: 1
+ skinWeights: 4
+ globalTextureMipmapLimit: 0
+ textureMipmapLimitSettings: []
+ anisotropicTextures: 2
+ antiAliasing: 0
+ softParticles: 0
+ softVegetation: 1
+ realtimeReflectionProbes: 0
+ billboardsFaceCameraPosition: 1
+ useLegacyDetailDistribution: 1
+ adaptiveVsync: 0
+ vSyncCount: 0
+ realtimeGICPUUsage: 100
+ adaptiveVsyncExtraA: 0
+ adaptiveVsyncExtraB: 0
+ lodBias: 2
+ maximumLODLevel: 0
+ enableLODCrossFade: 1
+ streamingMipmapsActive: 0
+ streamingMipmapsAddAllCameras: 1
+ streamingMipmapsMemoryBudget: 512
+ streamingMipmapsRenderersPerFrame: 512
+ streamingMipmapsMaxLevelReduction: 2
+ streamingMipmapsMaxFileIORequests: 1024
+ particleRaycastBudget: 256
+ asyncUploadTimeSlice: 2
+ asyncUploadBufferSize: 16
+ asyncUploadPersistentBuffer: 1
+ resolutionScalingFixedDPIFactor: 1
+ customRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd,
+ type: 2}
+ terrainQualityOverrides: 0
+ terrainPixelError: 1
+ terrainDetailDensityScale: 1
+ terrainBasemapDistance: 1000
+ terrainDetailDistance: 80
+ terrainTreeDistance: 5000
+ terrainBillboardStart: 50
+ terrainFadeLength: 5
+ terrainMaxTrees: 50
+ excludedTargetPlatforms:
+ - Android
+ - iPhone
+ m_TextureMipmapLimitGroupNames: []
+ m_PerPlatformDefaultQuality:
+ Android: 0
+ GameCoreScarlett: 1
+ GameCoreXboxOne: 1
+ Lumin: 0
+ Nintendo Switch: 1
+ PS4: 1
+ PS5: 1
+ Server: 0
+ Stadia: 0
+ Standalone: 1
+ WebGL: 0
+ Windows Store Apps: 0
+ XboxOne: 0
+ iPhone: 0
+ tvOS: 0