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-rw-r--r--ProjectSettings/DynamicsManager.asset43
1 files changed, 43 insertions, 0 deletions
diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset
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+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!55 &1
+PhysicsManager:
+ m_ObjectHideFlags: 0
+ serializedVersion: 21
+ m_Gravity: {x: 0, y: -9.81, z: 0}
+ m_DefaultMaterial: {fileID: 0}
+ m_BounceThreshold: 2
+ m_DefaultMaxDepenetrationVelocity: 10
+ m_SleepThreshold: 0.005
+ m_DefaultContactOffset: 0.01
+ m_DefaultSolverIterations: 6
+ m_DefaultSolverVelocityIterations: 1
+ m_QueriesHitBackfaces: 0
+ m_QueriesHitTriggers: 1
+ m_EnableAdaptiveForce: 0
+ m_ClothInterCollisionDistance: 0.1
+ m_ClothInterCollisionStiffness: 0.2
+ m_LayerCollisionMatrix: ff63ffffff63fbffff63fbffffffffffff63fbffff63fbffffffffffffffffffffffffffffffffffc867ffffc86bffffc863ffffffffffffffffffffc863ffffffffffffffffffffc9ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
+ m_SimulationMode: 0
+ m_AutoSyncTransforms: 0
+ m_ReuseCollisionCallbacks: 1
+ m_InvokeCollisionCallbacks: 1
+ m_ClothInterCollisionSettingsToggle: 0
+ m_ClothGravity: {x: 0, y: -9.81, z: 0}
+ m_ContactPairsMode: 0
+ m_BroadphaseType: 0
+ m_WorldBounds:
+ m_Center: {x: 0, y: 0, z: 0}
+ m_Extent: {x: 250, y: 250, z: 250}
+ m_WorldSubdivisions: 8
+ m_FrictionType: 0
+ m_EnableEnhancedDeterminism: 0
+ m_ImprovedPatchFriction: 0
+ m_GenerateOnTriggerStayEvents: 1
+ m_SolverType: 0
+ m_DefaultMaxAngularSpeed: 50
+ m_ScratchBufferChunkCount: 4
+ m_CurrentBackendId: 4072204805
+ m_FastMotionThreshold: 3.4028235e+38
+ m_SceneBuffersReleaseInterval: 0
+ m_ReleaseSceneBuffers: 0