using System; using System.Collections; using System.Collections.Generic; using DS; using UnityEngine; public class PlayerManager : MonoBehaviour { private InputHandler _inputHandler; private Animator _animator; private void Start() { _inputHandler = GetComponent(); _animator = GetComponentInChildren(); } private void Update() { _inputHandler.isInteracting = _animator.GetBool("isInteracting"); _inputHandler.rollFlag = false; _inputHandler.sprintFlag = false; } }