//------------------------------------------------------------------------------
//
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.7.0
// from Assets/Scripts/InputSystem/PlayerControls.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public partial class @PlayerControls: IInputActionCollection2, IDisposable
{
public InputActionAsset asset { get; }
public @PlayerControls()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""PlayerControls"",
""maps"": [
{
""name"": ""Player Movement"",
""id"": ""cfb355ad-e0aa-4dad-9111-af6e3f1271b2"",
""actions"": [
{
""name"": ""Movement"",
""type"": ""PassThrough"",
""id"": ""1ab3b457-9558-4d1c-b580-1b6a7d3cbd45"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Camera"",
""type"": ""Value"",
""id"": ""bb5b6b4b-5b42-4192-a498-10356a2b125a"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
}
],
""bindings"": [
{
""name"": ""WASD"",
""id"": ""d8a77518-37e0-4dd9-8c87-9a6f159ed71b"",
""path"": ""2DVector"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""4eb43c7b-9a1d-4f13-877b-6b3acf19ad17"",
""path"": ""/w"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""2228edfc-964a-42e3-b1ba-53aebb8f0d5f"",
""path"": ""/s"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""a35a6c7a-e429-4cb5-90d4-edf345cd188d"",
""path"": ""/a"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""c9d8817d-167d-4526-b441-3bfd52363503"",
""path"": ""/d"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""d0d72338-edcb-44b9-a675-823b93f06cc0"",
""path"": ""/rightStick"",
""interactions"": """",
""processors"": ""StickDeadzone"",
""groups"": """",
""action"": ""Camera"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""b1f249ca-76f5-4443-85fe-eff12e361675"",
""path"": ""/delta"",
""interactions"": """",
""processors"": ""NormalizeVector2"",
""groups"": """",
""action"": ""Camera"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// Player Movement
m_PlayerMovement = asset.FindActionMap("Player Movement", throwIfNotFound: true);
m_PlayerMovement_Movement = m_PlayerMovement.FindAction("Movement", throwIfNotFound: true);
m_PlayerMovement_Camera = m_PlayerMovement.FindAction("Camera", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
public IEnumerable bindings => asset.bindings;
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Player Movement
private readonly InputActionMap m_PlayerMovement;
private List m_PlayerMovementActionsCallbackInterfaces = new List();
private readonly InputAction m_PlayerMovement_Movement;
private readonly InputAction m_PlayerMovement_Camera;
public struct PlayerMovementActions
{
private @PlayerControls m_Wrapper;
public PlayerMovementActions(@PlayerControls wrapper) { m_Wrapper = wrapper; }
public InputAction @Movement => m_Wrapper.m_PlayerMovement_Movement;
public InputAction @Camera => m_Wrapper.m_PlayerMovement_Camera;
public InputActionMap Get() { return m_Wrapper.m_PlayerMovement; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(PlayerMovementActions set) { return set.Get(); }
public void AddCallbacks(IPlayerMovementActions instance)
{
if (instance == null || m_Wrapper.m_PlayerMovementActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_PlayerMovementActionsCallbackInterfaces.Add(instance);
@Movement.started += instance.OnMovement;
@Movement.performed += instance.OnMovement;
@Movement.canceled += instance.OnMovement;
@Camera.started += instance.OnCamera;
@Camera.performed += instance.OnCamera;
@Camera.canceled += instance.OnCamera;
}
private void UnregisterCallbacks(IPlayerMovementActions instance)
{
@Movement.started -= instance.OnMovement;
@Movement.performed -= instance.OnMovement;
@Movement.canceled -= instance.OnMovement;
@Camera.started -= instance.OnCamera;
@Camera.performed -= instance.OnCamera;
@Camera.canceled -= instance.OnCamera;
}
public void RemoveCallbacks(IPlayerMovementActions instance)
{
if (m_Wrapper.m_PlayerMovementActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
public void SetCallbacks(IPlayerMovementActions instance)
{
foreach (var item in m_Wrapper.m_PlayerMovementActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_PlayerMovementActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
public PlayerMovementActions @PlayerMovement => new PlayerMovementActions(this);
public interface IPlayerMovementActions
{
void OnMovement(InputAction.CallbackContext context);
void OnCamera(InputAction.CallbackContext context);
}
}