From 37618e6e39aa58130f4237995753bcf202da136a Mon Sep 17 00:00:00 2001 From: Weicao-CatilGrass <1992414357@qq.com> Date: Mon, 1 Jun 2026 15:24:23 +0800 Subject: 完成单向门,并且修复了门不能再次关闭的BUG MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scripts/OneWayDoorBehaviour.cs | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) (limited to 'Assets/Scripts/OneWayDoorBehaviour.cs') diff --git a/Assets/Scripts/OneWayDoorBehaviour.cs b/Assets/Scripts/OneWayDoorBehaviour.cs index a92d8cd..25a06ec 100644 --- a/Assets/Scripts/OneWayDoorBehaviour.cs +++ b/Assets/Scripts/OneWayDoorBehaviour.cs @@ -1,11 +1,19 @@ +using System; using UnityEngine; public class OneWayDoorBehaviour : MonoBehaviour { [Header("绑定")] public Transform door; + public GameObject messageHint; - public float Angle => door.localRotation.eulerAngles.y; - public float AnglePercent => Angle / 90; - public bool IsOpened => Angle > 75; + public float Angle => Mathf.Round(door.localRotation.eulerAngles.y); + public float AnglePercent => Mathf.Clamp01(Angle / 90); + public bool IsOpened => Angle > 25; + + private void FixedUpdate() + { + // 如果门打开,就关闭消息提示 + messageHint.SetActive(! IsOpened); + } } -- cgit