From a9cef4bb0b902e3ec2d3b5510e3de4e885f2be90 Mon Sep 17 00:00:00 2001 From: SmallFox <2806143047@qq.com> Date: Sun, 10 May 2026 11:16:18 +0800 Subject: feat:合并伤害体积 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .gitignore | 4 + Assets/Scripts.meta | 8 + Assets/Scripts/DamageVolumeSystem.meta | 8 + .../Scripts/DamageVolumeSystem/DamageGenerator.cs | 159 ++++ .../DamageVolumeSystem/DamageGenerator.cs.meta | 11 + Assets/Scripts/DamageVolumeSystem/DamageHost.cs | 39 + .../Scripts/DamageVolumeSystem/DamageHost.cs.meta | 11 + Assets/Scripts/DamageVolumeSystem/Editor.meta | 8 + .../Editor/DamageGeneratorEditor.cs | 57 ++ .../Editor/DamageGeneratorEditor.cs.meta | 11 + .../DamageVolumeSystem/Editor/DamageHostEditor.cs | 101 +++ .../Editor/DamageHostEditor.cs.meta | 11 + Assets/Scripts/DamageVolumeSystem/Example.unity | 834 +++++++++++++++++++++ .../Scripts/DamageVolumeSystem/Example.unity.meta | 7 + Assets/Scripts/DamageVolumeSystem/Icon.meta | 8 + .../DamageVolumeSystem/Icon/DamageGenerator.png | Bin 0 -> 393 bytes .../Icon/DamageGenerator.png.meta | 114 +++ .../Scripts/DamageVolumeSystem/Icon/DamageHost.png | Bin 0 -> 336 bytes .../DamageVolumeSystem/Icon/DamageHost.png.meta | 114 +++ Assets/Scripts/DamageVolumeSystem/SimpleHealth.cs | 55 ++ .../DamageVolumeSystem/SimpleHealth.cs.meta | 11 + .../WangSoul.DamageVolumeSystem.asmdef | 3 + .../WangSoul.DamageVolumeSystem.asmdef.meta | 7 + ...274\244\345\256\263\347\263\273\347\273\237.md" | 56 ++ ...44\345\256\263\347\263\273\347\273\237.md.meta" | 7 + 25 files changed, 1644 insertions(+) create mode 100644 Assets/Scripts.meta create mode 100644 Assets/Scripts/DamageVolumeSystem.meta create mode 100644 Assets/Scripts/DamageVolumeSystem/DamageGenerator.cs create mode 100644 Assets/Scripts/DamageVolumeSystem/DamageGenerator.cs.meta create mode 100644 Assets/Scripts/DamageVolumeSystem/DamageHost.cs create mode 100644 Assets/Scripts/DamageVolumeSystem/DamageHost.cs.meta create mode 100644 Assets/Scripts/DamageVolumeSystem/Editor.meta create mode 100644 Assets/Scripts/DamageVolumeSystem/Editor/DamageGeneratorEditor.cs create mode 100644 Assets/Scripts/DamageVolumeSystem/Editor/DamageGeneratorEditor.cs.meta create mode 100644 Assets/Scripts/DamageVolumeSystem/Editor/DamageHostEditor.cs create mode 100644 Assets/Scripts/DamageVolumeSystem/Editor/DamageHostEditor.cs.meta create mode 100644 Assets/Scripts/DamageVolumeSystem/Example.unity create mode 100644 Assets/Scripts/DamageVolumeSystem/Example.unity.meta create mode 100644 Assets/Scripts/DamageVolumeSystem/Icon.meta create mode 100644 Assets/Scripts/DamageVolumeSystem/Icon/DamageGenerator.png create mode 100644 Assets/Scripts/DamageVolumeSystem/Icon/DamageGenerator.png.meta create mode 100644 Assets/Scripts/DamageVolumeSystem/Icon/DamageHost.png create mode 100644 Assets/Scripts/DamageVolumeSystem/Icon/DamageHost.png.meta create mode 100644 Assets/Scripts/DamageVolumeSystem/SimpleHealth.cs create mode 100644 Assets/Scripts/DamageVolumeSystem/SimpleHealth.cs.meta create mode 100644 Assets/Scripts/DamageVolumeSystem/WangSoul.DamageVolumeSystem.asmdef create mode 100644 Assets/Scripts/DamageVolumeSystem/WangSoul.DamageVolumeSystem.asmdef.meta create mode 100644 "Assets/Scripts/DamageVolumeSystem/\344\274\244\345\256\263\347\263\273\347\273\237.md" create mode 100644 "Assets/Scripts/DamageVolumeSystem/\344\274\244\345\256\263\347\263\273\347\273\237.md.meta" diff --git a/.gitignore b/.gitignore index ccc0fbb..9e868be 100644 --- a/.gitignore +++ b/.gitignore @@ -79,3 +79,7 @@ crashlytics-build.properties # Game resources Export/ + +# Mountools +Mountools +Mountools.meta \ No newline at end of file diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta new file mode 100644 index 0000000..f73b866 --- /dev/null +++ b/Assets/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d88dc3da409b87b4bb7652c4b4b79357 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/DamageVolumeSystem.meta b/Assets/Scripts/DamageVolumeSystem.meta new file mode 100644 index 0000000..70b979c --- /dev/null +++ b/Assets/Scripts/DamageVolumeSystem.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ea21696c4cf7bf64abd2963c9038cf1d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/DamageVolumeSystem/DamageGenerator.cs b/Assets/Scripts/DamageVolumeSystem/DamageGenerator.cs new file mode 100644 index 0000000..ca50a26 --- /dev/null +++ b/Assets/Scripts/DamageVolumeSystem/DamageGenerator.cs @@ -0,0 +1,159 @@ +using System; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Serialization; + +namespace DamageVolumeSystem +{ + [Icon("Assets/Scripts/DamageVolumeSystem/Icon/DamageGenerator.png")] + [RequireComponent(typeof(BoxCollider))] + [ExecuteAlways] + public class DamageGenerator : MonoBehaviour + { + [HideInInspector] public DamageHost binding; + + // 伤害 + public int damage = 2500; + + // 衰减曲线 + public AnimationCurve falloffCurveByDistance = AnimationCurve.Linear(0, 1, 1, 0); + public AnimationCurve falloffCurveBySpeed = AnimationCurve.Linear(0, 1, 1, 0); + + // 碰撞体 + private BoxCollider _collider; + + // 碰撞时发生伤害 + public bool emitOnCollide = true; + + // 扫描到的碰撞体 + private readonly HashSet _scannedHosts = new(); + + // 速度缩放 + private float _speedScale; + + // 上一帧的位置 + private Vector3 _lastPosition; + + private void Start() + { + _collider = GetComponent(); + } + + private void FixedUpdate() + { + var p = transform.position; + var distanceToLast = Vector3.Distance(p, _lastPosition); + var next = falloffCurveBySpeed.Evaluate(1 - Mathf.Clamp01(distanceToLast / 1.5f)); + _speedScale = 0.5f + next * 2; + + _lastPosition = p; + } + + public void Update() + { +#if UNITY_EDITOR + _collider.isTrigger = true; + _collider.center = Vector3.zero; + _collider.size = transform.lossyScale; +#endif + } + + private void OnTriggerEnter(Collider other) + { + var damageHost = other.GetComponent(); + if (damageHost != null && _scannedHosts.Add(damageHost)) + { + // 碰撞时立刻产生伤害 + if (emitOnCollide) + Emit(); + } + } + + private void OnTriggerExit(Collider other) + { + var damageHost = other.GetComponent(); + if (damageHost != null && _scannedHosts.Contains(damageHost)) + { + _scannedHosts.Remove(damageHost); + } + } + + public void Emit() + { + var pos = transform.position; + + foreach (var scannedHost in _scannedHosts) + { + var selfGroup = binding?.group ?? 12; + if (selfGroup == scannedHost.group) + continue; + + var posTarget = scannedHost.transform.position; + var distance = Vector3.Distance(pos, posTarget); + var percent = Mathf.Clamp01(distance / 2); + + var direction = (posTarget - pos).normalized; + + // 用衰减曲线重新映射百分比 + var rePercent = falloffCurveByDistance.Evaluate(1 - percent); + var calcDamage = Mathf.RoundToInt(rePercent * damage * _speedScale); + + Debug.Log($"[伤害生成器: {gameObject.name}] 对 {scannedHost.name} 造成 {calcDamage} 点伤害 (距离衰减 {percent} -> {rePercent}, 速度增益 {_speedScale})"); + scannedHost.onDamageReceived.Invoke(new Damage + { + Group = binding?.group ?? 12, + Force = calcDamage, + Direction = direction, + }); + } + } + + # region Display + + private void OnDrawGizmos() + { + var t = transform; + Gizmos.color = GetColorByGroupId(binding?.group?? 12); + + // 画指向线 + foreach (var scannedHost in _scannedHosts) + { + Gizmos.DrawLine(scannedHost.transform.position, t.position); + } + + // 画生成框 + Gizmos.matrix = t.localToWorldMatrix; + DrawSpecialCube(Vector3.zero, t.lossyScale); + } + + private void DrawSpecialCube(Vector3 center, Vector3 size) + { + var color = Gizmos.color; + Gizmos.DrawWireCube(center, size); + Gizmos.color = new Color(color.r, color.g, color.b, 0.5f); + Gizmos.DrawCube(center, size); + } + + private Color GetColorByGroupId(int group) + { + switch (group) + { + case 0: return Color.red; + case 1: return Color.blue; + case 2: return Color.green; + case 3: return Color.yellow; + case 4: return Color.magenta; + case 5: return Color.cyan; + case 6: return new Color(1f, 0.5f, 0f); + case 7: return new Color(0.4f, 0.01f, 0.5f); + case 8: return new Color(0.63f, 0.87f, 0f); + case 9: return new Color(0.98f, 0.67f, 0.91f); + case 10: return new Color(0.49f, 0.93f, 0.67f); + case 11: return new Color(0.11f, 0.55f, 0.8f); + default: return Color.white; + } + } + + #endregion + } +} diff --git a/Assets/Scripts/DamageVolumeSystem/DamageGenerator.cs.meta b/Assets/Scripts/DamageVolumeSystem/DamageGenerator.cs.meta new file mode 100644 index 0000000..1405718 --- /dev/null +++ b/Assets/Scripts/DamageVolumeSystem/DamageGenerator.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a245a98054397e54fa43ab400771e7c9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/DamageVolumeSystem/DamageHost.cs b/Assets/Scripts/DamageVolumeSystem/DamageHost.cs new file mode 100644 index 0000000..f208bf8 --- /dev/null +++ b/Assets/Scripts/DamageVolumeSystem/DamageHost.cs @@ -0,0 +1,39 @@ +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; + +namespace DamageVolumeSystem +{ + [RequireComponent(typeof(Rigidbody))] + public class DamageHost : MonoBehaviour + { + // 组 + [HideInInspector] public int group; + + // 伤害生成器列表 + [HideInInspector] public List generators = new(); + + // 当伤害接收时 + public UnityEvent onDamageReceived; + + // 刚体 + private Rigidbody _rigidbody; + + private void Start() + { + _rigidbody = GetComponent(); + } + } + + public struct Damage + { + // 伤害产生的组 + public int Group; + + // 伤害强度 + public int Force; + + // 伤害方向 + public Vector3 Direction; + } +} diff --git a/Assets/Scripts/DamageVolumeSystem/DamageHost.cs.meta b/Assets/Scripts/DamageVolumeSystem/DamageHost.cs.meta new file mode 100644 index 0000000..d79a65e --- /dev/null +++ b/Assets/Scripts/DamageVolumeSystem/DamageHost.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 34b8ce046bf25f9418c630a25cd42c83 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: d1d5127e4e13ef3478627cde50f3eac4, type: 3} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/DamageVolumeSystem/Editor.meta b/Assets/Scripts/DamageVolumeSystem/Editor.meta new file mode 100644 index 0000000..7a61640 --- /dev/null +++ b/Assets/Scripts/DamageVolumeSystem/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5e573a97afd45004db4aa87f810175a9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/DamageVolumeSystem/Editor/DamageGeneratorEditor.cs b/Assets/Scripts/DamageVolumeSystem/Editor/DamageGeneratorEditor.cs new file mode 100644 index 0000000..91a2123 --- /dev/null +++ b/Assets/Scripts/DamageVolumeSystem/Editor/DamageGeneratorEditor.cs @@ -0,0 +1,57 @@ +#if UNITY_EDITOR +using UnityEditor; +using UnityEngine; + +namespace DamageVolumeSystem.Editor +{ + [CustomEditor(typeof(DamageGenerator))] + public class DamageGeneratorEditor : UnityEditor.Editor + { + /* + * Editor page created by Mountools + * Author : WangSoul Team + * Date : 2026 / 05 / 09 - 16:20:21 + */ + + public DamageGenerator damageGenerator; + + private void OnEnable() + { + damageGenerator = (DamageGenerator) target; + } + + private void DrawDamageGeneratorEditor() + { + if (GUILayout.Button("生成伤害")) + { + damageGenerator.Emit(); + } + } + + #region _ + + public override void OnInspectorGUI() + { + Undo.RecordObject(damageGenerator, "Edit DamageGenerator"); + EditorGUI.BeginChangeCheck(); + + DrawDefaultInspector(); + DrawDamageGeneratorEditor(); + + if (EditorGUI.EndChangeCheck()) + { + EditorUtility.SetDirty(damageGenerator); + Undo.FlushUndoRecordObjects(); + serializedObject.ApplyModifiedProperties(); + } + } + + private bool Property(string label, string propertyName, params GUILayoutOption[] options) + { + return EditorGUILayout.PropertyField(serializedObject.FindProperty(propertyName), new GUIContent(label), options); + } + + #endregion + } +} +#endif \ No newline at end of file diff --git a/Assets/Scripts/DamageVolumeSystem/Editor/DamageGeneratorEditor.cs.meta b/Assets/Scripts/DamageVolumeSystem/Editor/DamageGeneratorEditor.cs.meta new file mode 100644 index 0000000..34f87d8 --- /dev/null +++ b/Assets/Scripts/DamageVolumeSystem/Editor/DamageGeneratorEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fde0d034d07248346bf79a171826546f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/DamageVolumeSystem/Editor/DamageHostEditor.cs b/Assets/Scripts/DamageVolumeSystem/Editor/DamageHostEditor.cs new file mode 100644 index 0000000..acf0388 --- /dev/null +++ b/Assets/Scripts/DamageVolumeSystem/Editor/DamageHostEditor.cs @@ -0,0 +1,101 @@ +#if UNITY_EDITOR +using UnityEditor; +using UnityEngine; + +namespace DamageVolumeSystem.Editor +{ + [CustomEditor(typeof(DamageHost))] + public class DamageHostEditor : UnityEditor.Editor + { + /* + * Editor page created by Mountools + * Author : WangSoul + * Date : 2026 / 05 / 09 - 15:26:18 + */ + + public DamageHost damageHost; + + private void OnEnable() + { + damageHost = (DamageHost) target; + } + + private void DrawDamageHostEditor() + { + EditorGUILayout.HelpBox("这玩意用来绑在产生伤害或接收伤害的物体上的,绑上去就能接收事件了,但是具体伤害事件还得单独接入,不同物体有不同的接收伤害模式。", MessageType.Info); + + EditorGUILayout.LabelField("伤害组 ID,同 ID 的物体不会互相伤害"); + DrawGroupButtons(ref damageHost.group, 12); + + EditorGUILayout.Space(); + + EditorGUILayout.HelpBox($"当前组内发现 {damageHost.generators.Count} 个伤害生成器,修改了一定要记得重新搜寻", MessageType.Info); + EditorGUILayout.BeginHorizontal(); + { + if (GUILayout.Button("搜寻")) + { + damageHost.generators.Clear(); + foreach (var generator in damageHost.gameObject.GetComponentsInChildren()) + { + damageHost.generators.Add(generator); + + generator.binding = damageHost; + EditorUtility.SetDirty(generator); + } + } + } + EditorGUILayout.EndHorizontal();; + + EditorGUILayout.Space(); + + EditorGUILayout.HelpBox("这玩意是伤害事件,当有伤害发生时会执行,记得绑定", MessageType.Info); + } + + private static void DrawGroupButtons(ref int groupValue, int buttonCount, int columns = 4) + { + for (int i = 0; i < buttonCount; i += columns) + { + EditorGUILayout.BeginHorizontal(); + for (int j = 0; j < columns && i + j < buttonCount; j++) + { + int buttonValue = i + j; + var color = GUI.backgroundColor; + GUI.backgroundColor = (groupValue == buttonValue) ? new Color(0.51f, 0.69f, 1f) : color; + if (GUILayout.Button(buttonValue.ToString(), GUILayout.Width(24))) + { + groupValue = buttonValue; + } + + GUI.backgroundColor = color; + } + EditorGUILayout.EndHorizontal(); + } + } + + #region _ + + public override void OnInspectorGUI() + { + Undo.RecordObject(damageHost, "Edit DamageHost"); + EditorGUI.BeginChangeCheck(); + + DrawDamageHostEditor(); + DrawDefaultInspector(); + + if (EditorGUI.EndChangeCheck()) + { + EditorUtility.SetDirty(damageHost); + Undo.FlushUndoRecordObjects(); + serializedObject.ApplyModifiedProperties(); + } + } + + private bool Property(string label, string propertyName, params GUILayoutOption[] options) + { + return EditorGUILayout.PropertyField(serializedObject.FindProperty(propertyName), new GUIContent(label), options); + } + + #endregion + } +} +#endif \ No newline at end of file diff --git a/Assets/Scripts/DamageVolumeSystem/Editor/DamageHostEditor.cs.meta b/Assets/Scripts/DamageVolumeSystem/Editor/DamageHostEditor.cs.meta new file mode 100644 index 0000000..dfef7c2 --- /dev/null +++ b/Assets/Scripts/DamageVolumeSystem/Editor/DamageHostEditor.cs.meta @@ 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textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/DamageVolumeSystem/SimpleHealth.cs b/Assets/Scripts/DamageVolumeSystem/SimpleHealth.cs new file mode 100644 index 0000000..c301d4a --- /dev/null +++ b/Assets/Scripts/DamageVolumeSystem/SimpleHealth.cs @@ -0,0 +1,55 @@ +using System; +using UnityEngine; + +namespace DamageVolumeSystem +{ + [RequireComponent(typeof(Rigidbody))] + public class SimpleHealth : MonoBehaviour + { + public int max = 10000; + public int health = 10000; + + private Rigidbody _rigidbody; + + private void Start() + { + _rigidbody = GetComponent(); + } + + public void Damage(Damage amount) + { + health -= amount.Force; + health = Mathf.Clamp(health, 0, max); + + _rigidbody.AddForce(amount.Direction * amount.Force / 200); + } + + public void Heal(Damage amount) + { + health += amount.Force; + health = Mathf.Clamp(health, 0, max); + } + + private void OnDrawGizmos() + { + var t = transform; + var size = (t.lossyScale.x + t.lossyScale.y + t.lossyScale.z) / 3; + + Gizmos.matrix = t.localToWorldMatrix; + + Gizmos.DrawWireCube(new Vector3(0, size, 0), new Vector3( + 2 / t.lossyScale.x, + 0.5f / t.lossyScale.y, + 0.5f / t.lossyScale.z + ) * size); + + Gizmos.color = new Color(1f, 0.44f, 0.37f); + + Gizmos.DrawCube(new Vector3(0, size, 0), new Vector3( + 2 / t.lossyScale.x * ((float) health / max), + 0.5f / t.lossyScale.y, + 0.5f / t.lossyScale.z + ) * size * 0.8f); + } + } +} diff --git a/Assets/Scripts/DamageVolumeSystem/SimpleHealth.cs.meta b/Assets/Scripts/DamageVolumeSystem/SimpleHealth.cs.meta new file mode 100644 index 0000000..8f062e3 --- /dev/null +++ b/Assets/Scripts/DamageVolumeSystem/SimpleHealth.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a243d9be50ad64b4f81a04072610b82c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/DamageVolumeSystem/WangSoul.DamageVolumeSystem.asmdef b/Assets/Scripts/DamageVolumeSystem/WangSoul.DamageVolumeSystem.asmdef new file mode 100644 index 0000000..e2fa693 --- /dev/null +++ b/Assets/Scripts/DamageVolumeSystem/WangSoul.DamageVolumeSystem.asmdef @@ -0,0 +1,3 @@ +{ + "name": "WangSoul.DamageVolumeSystem" +} diff --git a/Assets/Scripts/DamageVolumeSystem/WangSoul.DamageVolumeSystem.asmdef.meta b/Assets/Scripts/DamageVolumeSystem/WangSoul.DamageVolumeSystem.asmdef.meta new file mode 100644 index 0000000..dd2e896 --- /dev/null +++ b/Assets/Scripts/DamageVolumeSystem/WangSoul.DamageVolumeSystem.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7667b6281a27b5b458c9d2f89856adcb +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git "a/Assets/Scripts/DamageVolumeSystem/\344\274\244\345\256\263\347\263\273\347\273\237.md" "b/Assets/Scripts/DamageVolumeSystem/\344\274\244\345\256\263\347\263\273\347\273\237.md" new file mode 100644 index 0000000..7769bbc --- /dev/null +++ "b/Assets/Scripts/DamageVolumeSystem/\344\274\244\345\256\263\347\263\273\347\273\237.md" @@ -0,0 +1,56 @@ +# 伤害系统 + + + +伤害系统提供两个组件:`DamageGenerator` 和 `DamageHost` + + + +## DamageHost - 伤害宿主 + +伤害宿主,用于接收伤害输入,通过组 ID 区分不同来源的 **伤害生成器 ** + + + +## DamageGenerator - 伤害生成器 + +伤害生成器,用于产生实际伤害,伤害值会由距离、速度产生一定的变化,但基础伤害以生成器设定为准 + +可以启用 `emitOnCollide` 参数让生成器碰撞到 **伤害宿主** 就能立马产生伤害,也可以通过 `Emit()` 函数自己控制伤害产生的时刻 + + + +## Damage - 结构体 + +内部定义如下: + +```csharp + public struct Damage + { + // 伤害产生的组 + public int Group; + + // 伤害强度 + public int Force; + + // 伤害方向 + public Vector3 Direction; + } +``` + +该对象 `DamageGenerator` 会向绑定在 `DamageHost` 的` onDamageReceived` 发送 `Damage`。 + +可以用如下方式定义可绑定在 `onDamageReceived` 的方法 + +```csharp +public void Damage(Damage amount) + { + // 扣血 + health -= amount.Force; + health = Mathf.Clamp(health, 0, max); + + // 施加力 + _rigidbody.AddForce(amount.Direction * amount.Force / 200); + } +``` + diff --git "a/Assets/Scripts/DamageVolumeSystem/\344\274\244\345\256\263\347\263\273\347\273\237.md.meta" "b/Assets/Scripts/DamageVolumeSystem/\344\274\244\345\256\263\347\263\273\347\273\237.md.meta" new file mode 100644 index 0000000..fd50580 --- /dev/null +++ "b/Assets/Scripts/DamageVolumeSystem/\344\274\244\345\256\263\347\263\273\347\273\237.md.meta" @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 2ab8e0cfee82c1a4a9d02e40681728b8 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: -- cgit