diff options
Diffstat (limited to 'Assets/Scripts/InputHandler.cs')
| -rw-r--r-- | Assets/Scripts/InputHandler.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/Assets/Scripts/InputHandler.cs b/Assets/Scripts/InputHandler.cs index e1c70d0..8144da7 100644 --- a/Assets/Scripts/InputHandler.cs +++ b/Assets/Scripts/InputHandler.cs @@ -134,7 +134,6 @@ namespace DS private void HandleRollInput(float delta) { b_Input = _inputActions.PlayerActions.Roll.phase == UnityEngine.InputSystem.InputActionPhase.Performed; - Debug.Log(b_Input); if (b_Input) { rollFlag = true; |
