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<title>strange/Assets/Scripts/CameraHandler.cs, branch master</title>
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<title>合并最新分支，重构Roll，增加了Step_Back，有点手感问题后面调</title>
<updated>2026-05-31T09:42:01+00:00</updated>
<author>
<name>SmallFox</name>
<email>2806143047@qq.com</email>
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<published>2026-05-31T09:42:01+00:00</published>
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<entry>
<title>修复后退相机bug</title>
<updated>2026-05-31T06:05:03+00:00</updated>
<author>
<name>Weicao-CatilGrass</name>
<email>1992414357@qq.com</email>
</author>
<published>2026-05-31T06:05:03+00:00</published>
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<entry>
<title>更新相机部分</title>
<updated>2026-05-30T09:19:33+00:00</updated>
<author>
<name>Weicao-CatilGrass</name>
<email>1992414357@qq.com</email>
</author>
<published>2026-05-30T09:19:33+00:00</published>
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1. 增加 Cinemachine
2. 将 Camera Holder 独立成 Prefab
3. 将 CameraHandler 字段 targetTransform 改名为 player 并提至开头
4. CameraHandler 现在会自动绑定 PlayerLocomotion 所在对象 （如果没设置 player）
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1. 增加 Cinemachine
2. 将 Camera Holder 独立成 Prefab
3. 将 CameraHandler 字段 targetTransform 改名为 player 并提至开头
4. CameraHandler 现在会自动绑定 PlayerLocomotion 所在对象 （如果没设置 player）
</pre>
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</content>
</entry>
<entry>
<title>让DeepSeek添加详尽的注释</title>
<updated>2026-05-22T04:40:52+00:00</updated>
<author>
<name>Weicao-CatilGrass</name>
<email>1992414357@qq.com</email>
</author>
<published>2026-05-22T04:40:52+00:00</published>
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<entry>
<title>增加鼠标锁定</title>
<updated>2026-05-22T03:32:02+00:00</updated>
<author>
<name>Weicao-CatilGrass</name>
<email>1992414357@qq.com</email>
</author>
<published>2026-05-22T03:32:02+00:00</published>
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<entry>
<title>相机碰撞</title>
<updated>2026-05-22T11:21:56+00:00</updated>
<author>
<name>SmallFox</name>
<email>2806143047@qq.com</email>
</author>
<published>2026-05-22T11:21:56+00:00</published>
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相机碰撞完工
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相机碰撞完工
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<entry>
<title>摄像机视角实现</title>
<updated>2026-05-20T23:21:06+00:00</updated>
<author>
<name>SmallFox</name>
<email>2806143047@qq.com</email>
</author>
<published>2026-05-20T23:21:06+00:00</published>
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实现跟随自由旋转
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实现跟随自由旋转
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