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<title>strange/Assets/Scenes/SampleScene.unity, branch master</title>
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<title>增加存档系统并绑定到门上</title>
<updated>2026-06-04T14:06:02+00:00</updated>
<author>
<name>Weicao-CatilGrass</name>
<email>1992414357@qq.com</email>
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<published>2026-06-04T12:27:04+00:00</published>
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<entry>
<title>完成单向门，并且修复了门不能再次关闭的BUG</title>
<updated>2026-06-01T07:24:53+00:00</updated>
<author>
<name>Weicao-CatilGrass</name>
<email>1992414357@qq.com</email>
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<published>2026-06-01T07:24:23+00:00</published>
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<entry>
<title>增加单向门</title>
<updated>2026-06-01T07:09:59+00:00</updated>
<author>
<name>Weicao-CatilGrass</name>
<email>1992414357@qq.com</email>
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<published>2026-06-01T07:09:59+00:00</published>
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<entry>
<title>增加简易单向门</title>
<updated>2026-06-01T06:26:54+00:00</updated>
<author>
<name>Weicao-CatilGrass</name>
<email>1992414357@qq.com</email>
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<published>2026-06-01T06:26:54+00:00</published>
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<entry>
<title>重新排列测试场景</title>
<updated>2026-06-01T06:03:14+00:00</updated>
<author>
<name>Weicao-CatilGrass</name>
<email>1992414357@qq.com</email>
</author>
<published>2026-06-01T06:03:14+00:00</published>
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<entry>
<title>合并最新分支，重构Roll，增加了Step_Back，有点手感问题后面调</title>
<updated>2026-05-31T09:42:01+00:00</updated>
<author>
<name>SmallFox</name>
<email>2806143047@qq.com</email>
</author>
<published>2026-05-31T09:42:01+00:00</published>
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<entry>
<title>正在编写动态场景加载</title>
<updated>2026-05-30T11:35:16+00:00</updated>
<author>
<name>Weicao-CatilGrass</name>
<email>1992414357@qq.com</email>
</author>
<published>2026-05-30T11:35:16+00:00</published>
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<entry>
<title>更新相机部分</title>
<updated>2026-05-30T09:19:33+00:00</updated>
<author>
<name>Weicao-CatilGrass</name>
<email>1992414357@qq.com</email>
</author>
<published>2026-05-30T09:19:33+00:00</published>
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<id>4408cc53e044a9c649572991a764f46d247c67bf</id>
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1. 增加 Cinemachine
2. 将 Camera Holder 独立成 Prefab
3. 将 CameraHandler 字段 targetTransform 改名为 player 并提至开头
4. CameraHandler 现在会自动绑定 PlayerLocomotion 所在对象 （如果没设置 player）
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1. 增加 Cinemachine
2. 将 Camera Holder 独立成 Prefab
3. 将 CameraHandler 字段 targetTransform 改名为 player 并提至开头
4. CameraHandler 现在会自动绑定 PlayerLocomotion 所在对象 （如果没设置 player）
</pre>
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</content>
</entry>
<entry>
<title>移除 PlayerLocomotion.cs 中 Rigidbody 的 VelocityY 影响</title>
<updated>2026-05-30T09:11:29+00:00</updated>
<author>
<name>Weicao-CatilGrass</name>
<email>1992414357@qq.com</email>
</author>
<published>2026-05-30T09:11:29+00:00</published>
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<entry>
<title>完成动画中翻滚的绑定</title>
<updated>2026-05-30T09:05:13+00:00</updated>
<author>
<name>Weicao-CatilGrass</name>
<email>1992414357@qq.com</email>
</author>
<published>2026-05-30T09:05:13+00:00</published>
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