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<title>strange/Assets/Prefabs/Camera.prefab, branch master</title>
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<entry>
<title>增加冲刺时的相机视角变化</title>
<updated>2026-06-02T23:37:22+00:00</updated>
<author>
<name>Weicao-CatilGrass</name>
<email>1992414357@qq.com</email>
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<published>2026-06-02T23:37:22+00:00</published>
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<entry>
<title>将 AreaHint 碰撞层改为 IgnoreRaycast</title>
<updated>2026-05-31T06:08:30+00:00</updated>
<author>
<name>Weicao-CatilGrass</name>
<email>1992414357@qq.com</email>
</author>
<published>2026-05-31T06:08:30+00:00</published>
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<entry>
<title>修复后退相机bug</title>
<updated>2026-05-31T06:05:03+00:00</updated>
<author>
<name>Weicao-CatilGrass</name>
<email>1992414357@qq.com</email>
</author>
<published>2026-05-31T06:05:03+00:00</published>
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<entry>
<title>正在编写动态场景加载</title>
<updated>2026-05-30T11:35:16+00:00</updated>
<author>
<name>Weicao-CatilGrass</name>
<email>1992414357@qq.com</email>
</author>
<published>2026-05-30T11:35:16+00:00</published>
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<entry>
<title>更新相机部分</title>
<updated>2026-05-30T09:19:33+00:00</updated>
<author>
<name>Weicao-CatilGrass</name>
<email>1992414357@qq.com</email>
</author>
<published>2026-05-30T09:19:33+00:00</published>
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<id>4408cc53e044a9c649572991a764f46d247c67bf</id>
<content type='text'>
1. 增加 Cinemachine
2. 将 Camera Holder 独立成 Prefab
3. 将 CameraHandler 字段 targetTransform 改名为 player 并提至开头
4. CameraHandler 现在会自动绑定 PlayerLocomotion 所在对象 （如果没设置 player）
</content>
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<pre>
1. 增加 Cinemachine
2. 将 Camera Holder 独立成 Prefab
3. 将 CameraHandler 字段 targetTransform 改名为 player 并提至开头
4. CameraHandler 现在会自动绑定 PlayerLocomotion 所在对象 （如果没设置 player）
</pre>
</div>
</content>
</entry>
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